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Make SPELLS Balanced
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<blockquote data-quote="Yaarel" data-source="post: 8801843" data-attributes="member: 58172"><p>Sure. But world-building "industrial magic" rituals are not what spell slots are for.</p><p></p><p><em>Continual Flame</em> works better as a ritual, or a readily available magic item comparable to holy water. The Flame is already costly like a purchasable item would be.</p><p></p><p>Spell slot preparation is mainly for combat and its purpose is to cast a spell within a second.</p><p></p><p>By contrast, leisurely magic that takes 10 minutes or so to cast, without spending a slot, is something different.</p><p></p><p>There needs to be a separate feature with a separate list.</p><p></p><p>ANYTHING can be a ritual. Most reallife folkbelief magic is some kind of "ritual", with specific unusual requirements and a marvelous − often dangerous − consequences. Regarding danger, a rule of thumb is: One use of magic is good, two uses is better. Three uses proves dangerous. Either it ends in destruction or a fourth uses stabilizes the magic.</p><p></p><p>If the ritual is a separate design space, and only uses level prereqs and skill checks, then the game can go wild. Any character regardless of class can perform a ritual. There can be all kinds of rituals that are magic items found as treasure, each with its own weird instructions and utility. It wont matter if some rituals are more useful than other rituals, because all of it is treasure to choose between. The flavor potential is enormous.</p><p></p><p></p><p></p><p></p><p><em>Animal Messenger</em> is a trap option in a spell list.</p><p></p><p></p><p>I agree there is (way) too much Darkvision.</p><p></p><p>Even so, when <em>Darkvision</em> is a cantrip, an Elf can easily lack Darkvision. If the Elf wants to spend a precious cantrip to get <em>Darkvision</em> instead of carrying a torch, then that is fair.</p><p></p><p>Meanwhile, I suspect most mages would rather just deal with torches and lanterns and the <em>Light</em> cantrip.</p><p></p><p></p><p>You might be right. I will doublecheck the ranking between Worst to Best for <em>Calm Emotions</em>.</p><p></p><p></p><p><em>Lesser Restoration</em> is the kind of spell that needs a rethink. As is, it is too situational and passive. Perhaps it would work better as a slot 1 spell, but it would suffer the same problematic there despite being cheaper to cast.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8801843, member: 58172"] Sure. But world-building "industrial magic" rituals are not what spell slots are for. [I]Continual Flame[/I] works better as a ritual, or a readily available magic item comparable to holy water. The Flame is already costly like a purchasable item would be. Spell slot preparation is mainly for combat and its purpose is to cast a spell within a second. By contrast, leisurely magic that takes 10 minutes or so to cast, without spending a slot, is something different. There needs to be a separate feature with a separate list. ANYTHING can be a ritual. Most reallife folkbelief magic is some kind of "ritual", with specific unusual requirements and a marvelous − often dangerous − consequences. Regarding danger, a rule of thumb is: One use of magic is good, two uses is better. Three uses proves dangerous. Either it ends in destruction or a fourth uses stabilizes the magic. If the ritual is a separate design space, and only uses level prereqs and skill checks, then the game can go wild. Any character regardless of class can perform a ritual. There can be all kinds of rituals that are magic items found as treasure, each with its own weird instructions and utility. It wont matter if some rituals are more useful than other rituals, because all of it is treasure to choose between. The flavor potential is enormous. [I]Animal Messenger[/I] is a trap option in a spell list. I agree there is (way) too much Darkvision. Even so, when [I]Darkvision[/I] is a cantrip, an Elf can easily lack Darkvision. If the Elf wants to spend a precious cantrip to get [I]Darkvision[/I] instead of carrying a torch, then that is fair. Meanwhile, I suspect most mages would rather just deal with torches and lanterns and the [I]Light[/I] cantrip. You might be right. I will doublecheck the ranking between Worst to Best for [I]Calm Emotions[/I]. [I]Lesser Restoration[/I] is the kind of spell that needs a rethink. As is, it is too situational and passive. Perhaps it would work better as a slot 1 spell, but it would suffer the same problematic there despite being cheaper to cast. [/QUOTE]
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