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Make SPELLS Balanced
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<blockquote data-quote="Yaarel" data-source="post: 8804413" data-attributes="member: 58172"><p>As for the <em>Lightning Bolt</em> spell, it would be "cooler" if it was a bit more like <em>Chain Lightning</em>. So it moves in a straight line until it hits a target, but from there can continue to move in a different straight line until hitting an other target, where it can again move in a different straight line, and so on until the length runs out.</p><p></p><p>Keeping track of the distances is a bit too much for theater of mind style, but I like the flavor. I would like a way to make the spell function without any micromeasurements.</p><p></p><p>For mindstyle, the ballpark measurements to work with are Melee range (within 10 feet), Close range (within 30 feet), Distant range (within 100 feet), and Bowshot is within 300 feet.</p><p></p><p>Maybe the Lightning can deal 7d6 lightning damage to a single target, and either stop there or continue on to a different chosen target dealing 5d6 lightning, and stop or continue to a tertiary target for 3d6, and if chosen, a quaternary target for 1d6 damage. All chosen targets must be within 100 feet of the caster, and cannot take additional damage if being struck twice by the same casting. Each additional target reduces the new damage by 2d6.</p><p></p><p>While <em>Fireball</em> can deal more damage to more targets, the <em>Lightning Bolt</em> arcs around to avoid allies.</p><p></p><p>Each higher spell slot increases the damage by 2d6, thus also increases the potential number of targets by one.</p><p></p><p>Anyway just musing to make <em>Lightning Bolt</em> more competitive with <em>Fireball</em>.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8804413, member: 58172"] As for the [I]Lightning Bolt[/I] spell, it would be "cooler" if it was a bit more like [I]Chain Lightning[/I]. So it moves in a straight line until it hits a target, but from there can continue to move in a different straight line until hitting an other target, where it can again move in a different straight line, and so on until the length runs out. Keeping track of the distances is a bit too much for theater of mind style, but I like the flavor. I would like a way to make the spell function without any micromeasurements. For mindstyle, the ballpark measurements to work with are Melee range (within 10 feet), Close range (within 30 feet), Distant range (within 100 feet), and Bowshot is within 300 feet. Maybe the Lightning can deal 7d6 lightning damage to a single target, and either stop there or continue on to a different chosen target dealing 5d6 lightning, and stop or continue to a tertiary target for 3d6, and if chosen, a quaternary target for 1d6 damage. All chosen targets must be within 100 feet of the caster, and cannot take additional damage if being struck twice by the same casting. Each additional target reduces the new damage by 2d6. While [I]Fireball[/I] can deal more damage to more targets, the [I]Lightning Bolt[/I] arcs around to avoid allies. Each higher spell slot increases the damage by 2d6, thus also increases the potential number of targets by one. Anyway just musing to make [I]Lightning Bolt[/I] more competitive with [I]Fireball[/I]. [/QUOTE]
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