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Community
General Tabletop Discussion
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Make SPELLS Balanced
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<blockquote data-quote="Yaarel" data-source="post: 8841685" data-attributes="member: 58172"><p>In the context of a Psion discussion, I suggested a new mechanic. I invented it, but suspect "nothing is new under the sun".</p><p></p><p></p><p></p><p>Certain spells "occupy" a spell slot, rather than spend it. While the slot is occupied, the spell is in effect. It is always on, for an indefinite period of time. The occupied slot cannot be used for any other spell. But, it remains an option to free up the spell slot thus ending the always-on effect. Then the slot can be used for an other spell. To reuse the occupied slot for an other spell can represent going nova. The purpose of this new Occupant mechanic is to represent a superhero-like magical effects− that is always on.</p><p></p><p>The description for the spell itself says if it is a Occupant spell. For example, the<em> Divine Favor</em> spell could be one. This version would occupy a 1st-slot to deal 1d6 damage (or 4) extra radiant damage per weapon attack. At higher levels, it could instead occupy a higher slot indefinitely, such as 3rd-slot for about 3d6 extra damage. (At this level, the Extra Attack feature might come online, making the extra damage toward twice as good.) The radiant damage is always on, like a superhero power.</p><p></p><p></p><p></p><p>Designing ongoing damage spells to "occupy" a spell slot for an always-on effect, might be the best way to think about ongoing damage spells, generally.</p><p></p><p>The Occupant mechanic can also apply to nondamage effects that are always on, such as force armor.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8841685, member: 58172"] In the context of a Psion discussion, I suggested a new mechanic. I invented it, but suspect "nothing is new under the sun". Certain spells "occupy" a spell slot, rather than spend it. While the slot is occupied, the spell is in effect. It is always on, for an indefinite period of time. The occupied slot cannot be used for any other spell. But, it remains an option to free up the spell slot thus ending the always-on effect. Then the slot can be used for an other spell. To reuse the occupied slot for an other spell can represent going nova. The purpose of this new Occupant mechanic is to represent a superhero-like magical effects− that is always on. The description for the spell itself says if it is a Occupant spell. For example, the[I] Divine Favor[/I] spell could be one. This version would occupy a 1st-slot to deal 1d6 damage (or 4) extra radiant damage per weapon attack. At higher levels, it could instead occupy a higher slot indefinitely, such as 3rd-slot for about 3d6 extra damage. (At this level, the Extra Attack feature might come online, making the extra damage toward twice as good.) The radiant damage is always on, like a superhero power. Designing ongoing damage spells to "occupy" a spell slot for an always-on effect, might be the best way to think about ongoing damage spells, generally. The Occupant mechanic can also apply to nondamage effects that are always on, such as force armor. [/QUOTE]
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Make SPELLS Balanced
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