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Make SPELLS Balanced
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<blockquote data-quote="^Dagon^" data-source="post: 9653561" data-attributes="member: 7048127"><p>Here are the adjustments I have made in my campaigns in order to bring blasting on par with other builds:</p><p></p><p>Snilloc's Snowball Swarm - 4d8</p><p>Fireball - 10d6</p><p>Lightning Bolt - 10d6</p><p>Erupting Earth - 4d12</p><p>Melf's Minute Meteors - 2 more meteors</p><p>Storm Sphere - 3d6 bludgeoning + 5d6 lightning</p><p>Vitriolic Sphere - 12d4 + 6d4</p><p>Cone of Cold - 15d6</p><p>Otiluke's Freezing Sphere - 12d6</p><p>Chain Lightning - 15d8</p><p>Abi-Dalzim's Horrid Wilting - 20d8</p><p></p><p>I kept Ice Storm sucky because of tradition, it was always a staple of suckiness.</p><p></p><p>I haven't run into any problems with these changes and blasting is viable across all levels now. Note that I use a strict rest system, meaning enough combats between rests for all classes to stay useful. The blasters shine when they cast but they have to think when to do so because spamming will leave them without slots way before the next long rest. I have also removed damage cantrips - that's a martial's job.</p><p></p><p>Elemental Adept has been greatly improved and now it is a strong feat, the same for Spell Sniper. Evoker and Draconic Sorcerer have been reworked towards more specialization (damage, obviously).</p></blockquote><p></p>
[QUOTE="^Dagon^, post: 9653561, member: 7048127"] Here are the adjustments I have made in my campaigns in order to bring blasting on par with other builds: Snilloc's Snowball Swarm - 4d8 Fireball - 10d6 Lightning Bolt - 10d6 Erupting Earth - 4d12 Melf's Minute Meteors - 2 more meteors Storm Sphere - 3d6 bludgeoning + 5d6 lightning Vitriolic Sphere - 12d4 + 6d4 Cone of Cold - 15d6 Otiluke's Freezing Sphere - 12d6 Chain Lightning - 15d8 Abi-Dalzim's Horrid Wilting - 20d8 I kept Ice Storm sucky because of tradition, it was always a staple of suckiness. I haven't run into any problems with these changes and blasting is viable across all levels now. Note that I use a strict rest system, meaning enough combats between rests for all classes to stay useful. The blasters shine when they cast but they have to think when to do so because spamming will leave them without slots way before the next long rest. I have also removed damage cantrips - that's a martial's job. Elemental Adept has been greatly improved and now it is a strong feat, the same for Spell Sniper. Evoker and Draconic Sorcerer have been reworked towards more specialization (damage, obviously). [/QUOTE]
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