the Jester
Legend
Okay, here are a few more from me (since nobody else is playing)...
TRAVELER'S ARMOR --- Level 2+ Rare
This well-worn armor bears the stains of long travels.
Lvl 2 --- +1 --- 520 gp --- Lvl 17 --- +4 --- 65,000 gp
Lvl 7 --- +2 --- 2,600 gp --- Lvl 22 --- +5 --- 325,000 gp
Lvl 12 --- +3 --- 13,000 gp --- Lvl 27 --- +6 --- 1,625,000 gp
Armor: Cloth, leather, hide
Enhancement: AC
Property: While you wear this armor, you do not need to eat.
Level 17, 22 or 27: Eat or drink.
GRUMBLING ROD --- Level 2+ Uncommon
This rod is made of some sort of polished wood. About half a dozen mouths are upon it, muttering and grumbling.
Lvl 2 --- +1 --- 520 gp --- Lvl 17 --- +4 --- 65,000 gp
Lvl 7 --- +2 --- 2,600 gp --- Lvl 22 --- +5 --- 325,000 gp
Lvl 12 --- +3 --- 13,000 gp --- Lvl 27 --- +6 --- 1,625,000 gp
Implement (Rod)
Enhancement: Attack rolls and damage rolls
Critical: +1d6 psychic damage per plus
Property: You suffer a -2 penalty to Diplomacy and Stealth checks while you bear this rod.
Property: Any enemy that starts its turn adjacent to you takes psychic damage equal to this rod's enhancement bonus.
Power (Daily*Psychic): Minor action. You activate an aura 5 that lasts until the end of your next turn. Enemies within the aura gain vulnerable 5 psychic and thunder. If an enemy within the aura drops or becomes bloodied, you can spend a minor action to sustain the zone until the end of your next turn.
ANKLET OF ADVERSITY --- Level 11 Rare
This anklet is fashioned as a snake biting a weasel. The whole thing is of wrought silver; the snake's scales are small chips of jet and the weasel's eyes are picked out in turquoise.
Lvl 11 --- 9,000 gp
Item Slot: Feet
Property: Enemies adjacent to you cannot be targeted by powers that target allies.
Power (At Will): Immediate reaction. Trigger: An enemy moves into a square from which it flanks you. Effect: Make a melee basic attack against the triggering enemy.
TRAVELER'S ARMOR --- Level 2+ Rare
This well-worn armor bears the stains of long travels.
Lvl 2 --- +1 --- 520 gp --- Lvl 17 --- +4 --- 65,000 gp
Lvl 7 --- +2 --- 2,600 gp --- Lvl 22 --- +5 --- 325,000 gp
Lvl 12 --- +3 --- 13,000 gp --- Lvl 27 --- +6 --- 1,625,000 gp
Armor: Cloth, leather, hide
Enhancement: AC
Property: While you wear this armor, you do not need to eat.
Level 17, 22 or 27: Eat or drink.
GRUMBLING ROD --- Level 2+ Uncommon
This rod is made of some sort of polished wood. About half a dozen mouths are upon it, muttering and grumbling.
Lvl 2 --- +1 --- 520 gp --- Lvl 17 --- +4 --- 65,000 gp
Lvl 7 --- +2 --- 2,600 gp --- Lvl 22 --- +5 --- 325,000 gp
Lvl 12 --- +3 --- 13,000 gp --- Lvl 27 --- +6 --- 1,625,000 gp
Implement (Rod)
Enhancement: Attack rolls and damage rolls
Critical: +1d6 psychic damage per plus
Property: You suffer a -2 penalty to Diplomacy and Stealth checks while you bear this rod.
Property: Any enemy that starts its turn adjacent to you takes psychic damage equal to this rod's enhancement bonus.
Power (Daily*Psychic): Minor action. You activate an aura 5 that lasts until the end of your next turn. Enemies within the aura gain vulnerable 5 psychic and thunder. If an enemy within the aura drops or becomes bloodied, you can spend a minor action to sustain the zone until the end of your next turn.
ANKLET OF ADVERSITY --- Level 11 Rare
This anklet is fashioned as a snake biting a weasel. The whole thing is of wrought silver; the snake's scales are small chips of jet and the weasel's eyes are picked out in turquoise.
Lvl 11 --- 9,000 gp
Item Slot: Feet
Property: Enemies adjacent to you cannot be targeted by powers that target allies.
Power (At Will): Immediate reaction. Trigger: An enemy moves into a square from which it flanks you. Effect: Make a melee basic attack against the triggering enemy.