MichaelSomething
Legend
How about cutting exp from monsters to 25 percent and let PCs buy exp for 1go per point?
Sent from my VS990 using EN World mobile app
Sent from my VS990 using EN World mobile app
The two go hand-in-hand, you can't give magic to every class without giving up a little of that 'having magic lets you dominate play' feel. But, nerfing is really overstating it. If D&D magic were, metaphorically, explosives, the classic game would have been (to sound even older than I am) A-bombs, 3.x/PF H-bombs, 4e hand grenades & shaped demolition charges, and 5e would have only dialed 'em back up to nominally-conventional fuel-air explosives & MOABs...The other big issue I have with 5e, which cannot be solved without drastic alterations, is the nerfing of spells, together with a wider availability of spellcasting.
The two go hand-in-hand, you can't give magic to every class without giving up a little of that 'having magic lets you dominate play' feel. But, nerfing is really overstating it. If D&D magic were, metaphorically, explosives, the classic game would have been (to sound even older than I am) A-bombs, 3.x/PF H-bombs, 4e hand grenades & shaped demolition charges, and 5e would have only dialed 'em back up to nominally-conventional fuel-air explosives & MOABs...
I can't say I've ever glanced Birthright... the mass combat system I tried was the 1e-nominally-compatible Battlesystem. It sucked pretty hard (my players, in particular, hated it) and I never took a serious look at a D&D mass combat system again....I know; still, the issue is there. I have run a Birthright campaign with 5e
So what's the Birthright criterion for a battlefield-usable spell? Would it be hard to adapt 5e with some sort of battlefield-casting variant?, and trying to adapt the spells for use in mass battles, I compared the effects of 2e spells with 5e spells. Out of all the spells that in 2e are considered "valid" in mass battles, only one or two made the cut in their 5e incarnations: either they didn't last long enough, or didn't inflict enough damage, or didn't have large enough areas of effect, or not enough affected targets. It was very disappointing.
If you really want to make it feel old school, you could always re-implement Thac0.