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Legend
I'm trying to create a good sniper for a D&D game. I'm thinking a 6th level crossbowman, but I'm not sure what kind of feats to give him besides Stealth and Weapon Focus (crossbow). How do I use the cover/concealment rules to determine when a Hide check is unnecessary?
Are there feats which:
- Minimize penalty to Hide check after making a ranged attack from behind cover and seeking to duck out of sight before being seen? Usually this is -20, but can be greatly reduced by being far away.
- Inflict extra damage on a ranged attack at distance, say, from a rogue's sneak attack.
- Allow you to make a ranged coup de grace?
Are there feats which:
- Minimize penalty to Hide check after making a ranged attack from behind cover and seeking to duck out of sight before being seen? Usually this is -20, but can be greatly reduced by being far away.
- Inflict extra damage on a ranged attack at distance, say, from a rogue's sneak attack.
- Allow you to make a ranged coup de grace?

