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Making a successful Worthy Opponent?
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 3972996" data-attributes="member: 748"><p>Allow them to see him in a mission where they're not against each other before meeting him on the opponent's side. Example would be all of them reacting to some imminent danger (ex: a burning Riedran orphanage), something with innocents involved-for the quori, some of those innocents might be potential hosts in the future if you need that kind of motivation. He might even request for their help with a shout before being the first to go in, fighting some fire elementals or magmins or mercenaries but being slightly overwhelmed. At this point, they don't know he's quori-inspired, of course, and just because he's evil doesn't mean he doesn't think of himself as a good guy (esp. with the Riedran culture and the honor it is to be one of the Inspired's chosen) and he doesn't recognize who they are. After the danger has passed, he asks them what they're doing in the region and assuming they're not up to something shady with his direct interests he wishes them luck, maybe gives them advice or a moderately useful gift (Potion of Cure Critical Wounds)-knowing that they too are heroes and would use it well.</p><p></p><p>-If you've played Breath of Fire II, this is what happens with Ray. There are children stuck down a well, captured by monsters and the party and him do a team up. He eventually bestows one of heroes the abiltiy to cast something along the lines of D&D's <em>Revivify</em> spell.</p><p></p><p>The party might go to a tavern in the future, where the people who serve them recognize them as the same ones another man (the Crusader) described. Drinks are given on the house as the bartender recounts to them their heroic deed (apparently the Crusader left himself out of the tale, telling of only the party's virtues).</p><p></p><p>When they finally meet up to him, he's genuinely surprised. Make sure he tries to parley for a moment to see what they're doing-maybe he'll try to convince them that his side is "right" and they should be on it too (or at the very least not get in the way). If it comes to blows with reluctance, but without mercy, have him attack, apologizing once or twice if he downs anyone.</p><p></p><p>Hope this helps, your guy's stats seems pretty cool, I especially like the combination of Crusader with quori. The website in the link you used also seems pretty useful. I really enjoy the Inspired but I admit having a little difficulty actually adding on the quori onto the person's stats smoothly.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 3972996, member: 748"] Allow them to see him in a mission where they're not against each other before meeting him on the opponent's side. Example would be all of them reacting to some imminent danger (ex: a burning Riedran orphanage), something with innocents involved-for the quori, some of those innocents might be potential hosts in the future if you need that kind of motivation. He might even request for their help with a shout before being the first to go in, fighting some fire elementals or magmins or mercenaries but being slightly overwhelmed. At this point, they don't know he's quori-inspired, of course, and just because he's evil doesn't mean he doesn't think of himself as a good guy (esp. with the Riedran culture and the honor it is to be one of the Inspired's chosen) and he doesn't recognize who they are. After the danger has passed, he asks them what they're doing in the region and assuming they're not up to something shady with his direct interests he wishes them luck, maybe gives them advice or a moderately useful gift (Potion of Cure Critical Wounds)-knowing that they too are heroes and would use it well. -If you've played Breath of Fire II, this is what happens with Ray. There are children stuck down a well, captured by monsters and the party and him do a team up. He eventually bestows one of heroes the abiltiy to cast something along the lines of D&D's [i]Revivify[/i] spell. The party might go to a tavern in the future, where the people who serve them recognize them as the same ones another man (the Crusader) described. Drinks are given on the house as the bartender recounts to them their heroic deed (apparently the Crusader left himself out of the tale, telling of only the party's virtues). When they finally meet up to him, he's genuinely surprised. Make sure he tries to parley for a moment to see what they're doing-maybe he'll try to convince them that his side is "right" and they should be on it too (or at the very least not get in the way). If it comes to blows with reluctance, but without mercy, have him attack, apologizing once or twice if he downs anyone. Hope this helps, your guy's stats seems pretty cool, I especially like the combination of Crusader with quori. The website in the link you used also seems pretty useful. I really enjoy the Inspired but I admit having a little difficulty actually adding on the quori onto the person's stats smoothly. [/QUOTE]
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