Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Making a successful Worthy Opponent?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 4020562" data-attributes="member: 704"><p>The easiest way to create a Worthy Opponent is to do the following:</p><p></p><p>1) In the first one or two encounters, he should have enough of an advantage to make his success very likely. It is hard to be taken seriously when your a push over.</p><p></p><p>2) He should have a goal that does not specifically require the players to be dead. He may or may not like the players, but he does not have any sort of vendetta. This gives him a reason to keep the players alive.</p><p></p><p>3) Where reasonable, start the fight with an offer for the players to surrender. Also, feel free to surrender yourself where it can be justified, but only if you are truly losing.</p><p></p><p>4) Do not kill the players. Or if you do, raise them from the dead, and leave a note apologizing for that accidental killing.</p><p></p><p>5) Do not screw the players over when / if they do not kill him. He may certainly oppose the players again at some point, but do not surrender then have your NPC rob them blind at the first opportunity if you can avoid it.</p><p></p><p>Of course, the above are just guidelines. The Worthy Opponent NPC I have ended up getting his arse handed to him in 1 round on the first appearance, and only survived because his 'party' managed to orchestrate a rescue / prisoner exchange. Given the chance, this person would certainly rob the players blind, since he is essentially a glorified bandit.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4020562, member: 704"] The easiest way to create a Worthy Opponent is to do the following: 1) In the first one or two encounters, he should have enough of an advantage to make his success very likely. It is hard to be taken seriously when your a push over. 2) He should have a goal that does not specifically require the players to be dead. He may or may not like the players, but he does not have any sort of vendetta. This gives him a reason to keep the players alive. 3) Where reasonable, start the fight with an offer for the players to surrender. Also, feel free to surrender yourself where it can be justified, but only if you are truly losing. 4) Do not kill the players. Or if you do, raise them from the dead, and leave a note apologizing for that accidental killing. 5) Do not screw the players over when / if they do not kill him. He may certainly oppose the players again at some point, but do not surrender then have your NPC rob them blind at the first opportunity if you can avoid it. Of course, the above are just guidelines. The Worthy Opponent NPC I have ended up getting his arse handed to him in 1 round on the first appearance, and only survived because his 'party' managed to orchestrate a rescue / prisoner exchange. Given the chance, this person would certainly rob the players blind, since he is essentially a glorified bandit. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Making a successful Worthy Opponent?
Top