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Making battles faster.... much much faster.
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<blockquote data-quote="S'mon" data-source="post: 5867693" data-attributes="member: 463"><p>OK, what I actually have tended to do in practice is to run published encounters as-is (except for the half hp) perhaps with PCs 1 level below expected level, or else do the easy thing of turning standard monsters into elites - but I've learned it's a bad idea to have more than 1-2 elites in a fight as if they all go together & spend their Action Points at once you'll often kill some PCs, esp at low level.</p><p></p><p>For an encounter with 1 elite, 2 standard & 3 minions, if I think it's too easy at half hp then probably the best thing to do would be either add 2 standard monsters, or add 1 standard & 4 minions, yes. But I may just use aggressive/optimised monster tactics, terrain, increased damage (if it's below L+8) and other things that don't increase playing time. Increasing monster damage by 50% gives a very similar effect to increasing monster numbers 50%, and plays quicker. Sometimes I'll increase monster damage while reducing status/control effects, turn ongoing damage into direct damage, turn a secondary attack into auto damage, and other tweaks for faster play.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5867693, member: 463"] OK, what I actually have tended to do in practice is to run published encounters as-is (except for the half hp) perhaps with PCs 1 level below expected level, or else do the easy thing of turning standard monsters into elites - but I've learned it's a bad idea to have more than 1-2 elites in a fight as if they all go together & spend their Action Points at once you'll often kill some PCs, esp at low level. For an encounter with 1 elite, 2 standard & 3 minions, if I think it's too easy at half hp then probably the best thing to do would be either add 2 standard monsters, or add 1 standard & 4 minions, yes. But I may just use aggressive/optimised monster tactics, terrain, increased damage (if it's below L+8) and other things that don't increase playing time. Increasing monster damage by 50% gives a very similar effect to increasing monster numbers 50%, and plays quicker. Sometimes I'll increase monster damage while reducing status/control effects, turn ongoing damage into direct damage, turn a secondary attack into auto damage, and other tweaks for faster play. [/QUOTE]
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