Evenglare
Adventurer
So, I have made several posts about my homebrew final fantasy conversion, now I am at the point of what I want to do with battles. As it stands 4th edition simply has very long battles due to high HP of regular monsters, as well as people unfamiliar with their characters and other things.
In my own regular 4th edition game I have a rule that when any regular monster takes damage equal to it's bloodied damage in one round , it must make a saving throw or die. This may work , but I also am thinking about putting in extra damage equal to half level . Or to simplify, if you did str damage it would be str plus half level.
What do you think? Do you have any house rules of your own for faster battles?
In my own regular 4th edition game I have a rule that when any regular monster takes damage equal to it's bloodied damage in one round , it must make a saving throw or die. This may work , but I also am thinking about putting in extra damage equal to half level . Or to simplify, if you did str damage it would be str plus half level.
What do you think? Do you have any house rules of your own for faster battles?