Ancalagon
Dusty Dragon
I've noticed something... the "base" amount of damage/healing in D&D is 5.
Cantrip is usually a d8, d10 damage - about five.
A regular attack is about double that - the stat bonus is usually about +4, +5, the weapon dice is usually about a d8, d10.
Aid: 5
Cure wounds: about double that
Goodberry: 10 hp
GWM: -5 to hit, +10 to damage
I propose to call this a "pip" of damage. So a cantrip is a pip of damage, but at level 5 it becomes 2 pips. A warrior making an attack is 2 pips, but at level 5 they have 2 attacks. A warlock's agonizing blast, by adding stat bonus to the damage, turns their cantrip to 2 pips damage, making it roughly equivalent to a warrior's attack. FIreball is 8d6... ie about 6d8, or 6 pips of damage. Spiritual guardian is 3d8 or 3 pips of damage.
I think seeing the "foundation" of the damage math in 5e is useful to help assess balance, character build, strategies etc. How much is +2 damage from duelist fighting style worth? about half a pip.
What I'm wondering is if a simpler version of D&D would be possible, with smaller numbers - divide things by 5. A lot of granularity would be lost, but it would be faster...
Cantrip is usually a d8, d10 damage - about five.
A regular attack is about double that - the stat bonus is usually about +4, +5, the weapon dice is usually about a d8, d10.
Aid: 5
Cure wounds: about double that
Goodberry: 10 hp
GWM: -5 to hit, +10 to damage
I propose to call this a "pip" of damage. So a cantrip is a pip of damage, but at level 5 it becomes 2 pips. A warrior making an attack is 2 pips, but at level 5 they have 2 attacks. A warlock's agonizing blast, by adding stat bonus to the damage, turns their cantrip to 2 pips damage, making it roughly equivalent to a warrior's attack. FIreball is 8d6... ie about 6d8, or 6 pips of damage. Spiritual guardian is 3d8 or 3 pips of damage.
I think seeing the "foundation" of the damage math in 5e is useful to help assess balance, character build, strategies etc. How much is +2 damage from duelist fighting style worth? about half a pip.
What I'm wondering is if a simpler version of D&D would be possible, with smaller numbers - divide things by 5. A lot of granularity would be lost, but it would be faster...