dave2008
Legend
Or they don't use poisoned blades? IDK and don't really care that much.They instead multiattack. Maybe hitting fast does not allow doubling damage dice
And maybe they lose some posion whirling their blades...
Or they don't use poisoned blades? IDK and don't really care that much.They instead multiattack. Maybe hitting fast does not allow doubling damage dice
And maybe they lose some posion whirling their blades...
Well it is similar damage to a trait hobgoblins had in 2014:This. I'm definitely not a simulationist to where I'm giving random NPC mooks class levels, but bog-standard humanoids at low levels should all be using a pretty similar baseline of ability. 2d10 on a long sword attack doesn't work for me.
Bespoke mechanics work better on bespoke monsters.
Oh. My mistake. Drawing their arrows too fast...Or they don't use poisoned blades? IDK and don't really care that much.
I believe that, but I also would suggest it's truly ludicrous that they don't think we're fit to be privy to the actual system, and decided to "express it for mass consumption" lol.FYI, I have been told directly by a person who works on monsters at WotC that they do indeed have a system for deriving CR and that the 2014 DMG guidelines were an attempt (though not 100% successful) to express the system for mass consumption.
Being similar to an earlier trait that was also bad is not good.Well it is similar damage to a trait hobgoblins had in 2014:
View attachment 395413
Also, it is similar damage to PCs using a maneuver. It doesn't seem that crazy to me. Though the simulationist portion of me would prefer it was 2d8.
I'm fine with "sneak attack with any weapon" as a general bonus humanoid trait. But I don't want it to be 2d6 on a 2 HD creature, they should be at least 3 HD for that (since a 3rd level rogue does 2d6 sneak).Well it is similar damage to a trait hobgoblins had in 2014:
View attachment 395413
Also, it is similar damage to PCs using a maneuver. It doesn't seem that crazy to me. Though the simulationist portion of me would prefer it was 2d8.
Yeah, I think it’s the same as some monsters having an unexplained initiative bonus. They probably figured it wasn’t worth the multiple lines of text in the stat block telling you the creature has a bonus that still has to be written into the stats anyway.The 2014 MM had a trait called "Brute" that doubled weapon damage dice. I know bugbears had it before among others. So this is just like the "brute" trait, but not spelled out - which is the 2024 trend
No. Hit chance is way higher (advantage) or damage is way higher, because they git their extra damage only in those cases where they now have advantage.The poison damage on the bow is a bit much but (crits are going to kill characters) but it's otherwise pretty much the same as the 2014 version: 18 AC, 11 HP, 13 average melee damage.
At the end of the day, you either trust them to put in whatever numbers they think work, OR you want to see an algorithm from which those numbers are derived.Yeah, I think it’s the same as some monsters having an unexplained initiative bonus. They probably figured it wasn’t worth the multiple lines of text in the stat block telling you the creature has a bonus that still has to be written into the stats anyway.