D&D 5E Making Best Use of Vision Impairing Spells

Arvok

Explorer
One of the best uses I've found for spells that blind opponents is to pair them with a spell that also creates difficult or damaging terrain before enemies get to you. This requires two casters (since both spells require concentration) but if you can bottleneck opponents, then cast darkness and spike growth in the same area, it can be devastating. Hordes of creatures (which often have lower hit point totals) tend to push through en masse (kind of like an excited crowd trying to push through a store entrance on Black Friday) and kill off many of their number. Enemies that aren't so numerous tend to lose their sense of direction and wander around aimlessly, taking damage every round. Even if all the secondary spell does is slow movement (like grease, for instance), enemies tend to spend a while in the area and the rest of the party can pelt them with arrows or, better yet, hit them with area effect spells. Even at disadvantage, a slew of free ranged attacks are nothing to sneeze at.

This all depends on how your DM handles blindness, of course. My groups generally have enemies roll each round to see how well-oriented they are. With some bad dice rolls on the enemies' part, they might end up wandering around in the darkness until they're dead. Even if they do manage to work their way out, you can have a few PCs standing by with readied actions to shove them back in. A beefy fighter with shield master or a warlock with repelling blast work nicely.
 

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iserith

Magic Wordsmith
It's decent for beating a retreat as well since OAs require the attacker to see the target. A fog cloud or the like means some members of the party don't have to Disengage and can just Dash and move. There's not necessarily anything preventing as faster or faster creatures from catching up, so this is best combined with some kind of escape route or a DM who uses actual Chase rules that come into play given certain conditions.

Other than that, it's best against casters as was mentioned upthread.
 

jayoungr

Legend
Supporter
A fog cloud or the like means some members of the party don't have to Disengage and can just Dash and move.
Not following this--why wouldn't they have to Disengage? A blinded enemy can still make an Opportunity Attack, just with disadvantage (which is canceled out by advantage against blinded creatures), right?
 


Stalker0

Legend
To clarify: you're not both swinging with disadvantage. Each of you has disadvantage to hit the other, but each of you also has advantage to be hit. Right? Or do I have that wrong?

You are correct, normally two blinded people would attack each other "normally". Shiroiken said they have a house rule that if your blind, you can't get advantage on your attack against a blind person. So in that model, two blinded people would attack each other at disadvantage. So this is a houserule that may get darkness and vision more to your liking.
 

iserith

Magic Wordsmith
Not following this--why wouldn't they have to Disengage? A blinded enemy can still make an Opportunity Attack, just with disadvantage (which is canceled out by advantage against blinded creatures), right?

"You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity atta⁠ck, you use your reaction to make one melee atta⁠ck against the provoking creature. The atta⁠ck occurs right before the creature leaves your reach."
 

Stalker0

Legend
No. You have to see someone move out of your reach in order to make an opportunity attack.

BlueJayJunior is correct (I just doublechecked it myself, man I wish they added that to the blinded condition as you have to look in the OA rules to find it).

So one use of fog would be to shut down OAs.
 

GMMichael

Guide of Modos
Darkness and fog are stealth spells, mostly. For use when, you know, the thief has to drag a bunch of clumsy, noisy party members behind her. They become SIGNIFICANTLY more useful in close quarters (because why is there a 20' radius ball of fog over there?).

Imagine, if you will, a group of smart foes attacking the party, an ambush perhaps. From the north, archers open up on the PCs, and some obstacle make them hard to reach. From the east, heavily armored warriors close in, swords in hand. What to do?

If you raise a fog cloud or something to the north, the archers suddenly can't shoot at the party, they can't see them. Furthermore the obstacle is now a big impediment. With a single, low level spell, the party has now removed 50% of the threat, and they can focus their entire attention on the enemy swordsmen.
Right idea here, but don't turn your back on archers! You can use concealment to make ranged weapons ineffective (by hiding behind it) requiring archers to turn into footmen/swordsmen. If you're getting flanked as badly as in Ancalagon's example, a fog cloud on the archers will buy you enough time to reposition to cover - don't stay in the same spot!
 


iserith

Magic Wordsmith
Just to be clear, a creature can make a ranged attack against another creature it cannot see. It just has disadvantage on the attack roll. So while the fog cloud or whatever is helpful, you're still a target.
 

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