we all adopted German names and accents
"And your Thri-Kreen's name is...?"
"Manfred Hans Blütstein, but you can call him Manny...Manny Hans."
"*groan*"
we all adopted German names and accents
Where's the button to TAKE AWAY XP?"And your Thri-Kreen's name is...?"
"Manfred Hans Blütstein, but you can call him Manny...Manny Hans."
"*groan*"
Where's the button to TAKE AWAY XP?
. . . wait for it . . .Sometimes, however, familiarity can breed contempt. . . .I think 90% of the players out there would be fine with letting the DM take the lead, but I do think there are times where a player could be disappointed if the DM's vision of the historical world doesn't quite match up with the player's vision of same.
*DING!* There it is.(you could also say that for the more popular fantasy settings like Forgotten Realms )
There's a difference between explaining, "This is what canon is," and, "You must use canon in your game or Imperial Marines will slag your house with fusion guns!" and that distinction tends to be lost sometimes in the back-and-forth of forum discussion.Poster the First: In the Third Imperium merchants with a jump-2 ships make more money because they can charge twice as much for cargo as a jump-1 ship.
Poster the Second: No, in canon, the cargo rates are per jump, not per parsec, so the rates are the same for a J-2 ship as they are for a J-1.
Poster the First: Don't tell me how to run my game!
Poster the Second:confused
No one's telling you how to run your game; it's just that that's not how it works in canon, but it is a common house rule in a lot of games.
Poster the First: Canon-nazi!
Detail is nice, but player and DM involvement counts for a lot more.
The point of a detailed setting, in my experience, is not detail for detail's sake, but specifically to create the kinds of situations and events with which players connect and to facilitate their involvement.The setting can have a big influence on roleplaying but I believe it to be secondary to events and situations that the players can easily connect with.