Kahuna Burger
First Post
One problem I have with D&D is about ressurection. Unlike most, however, my complaint isn't that its too easy, but that characters are not significantly changed by what would normally be seen as the incredibly significant proccess of death and return. My feeling is that being dead and coming back from that should be a big deal in a magical world.
My personal preference is for reincarnation for that reason, but that sort of change is a little much for some.
So I'm considering house rules to make resurection significant. (bear in mind, I don't just mean worse. I have nothing againt characters gaining minor perks from such a significant event.)
What I've thought of so far are:
1) ability changes due to the experience either broadening your mind or, well, breaking it. Say a change of up to +/- 3 points to wisdom and charisma.
2) for spellcasters, making minor alteration to their spell list based on either the god/power bringing you back or general shadow/light death experience. Maybe even adding very low spell like abilities for non casters if they are low enough level that it wouldn't be game breaking.
Any other suggestions on how a big deal back from the dead experience could be mechanically represented?
My personal preference is for reincarnation for that reason, but that sort of change is a little much for some.

What I've thought of so far are:
1) ability changes due to the experience either broadening your mind or, well, breaking it. Say a change of up to +/- 3 points to wisdom and charisma.
2) for spellcasters, making minor alteration to their spell list based on either the god/power bringing you back or general shadow/light death experience. Maybe even adding very low spell like abilities for non casters if they are low enough level that it wouldn't be game breaking.
Any other suggestions on how a big deal back from the dead experience could be mechanically represented?