fuzzlewump
Explorer
I'm working on a homebrewed conversion of Gamma World/4E to a new setting. It's based on an RPG video game, and in this video game, flat-out missing is a lot more rare than it is in D&D. What would happen if I just add, for example, +5 to everyone and everything's attacks, including Monsters, NPCs, and PCs, etc? Would that be relatively balanced since its on both sides of the screen?
What are some balance issues? Here is some I can think of:
Is combat more boring if you almost always hit? Or does every other attack missing make that every other 'hit' more than doubly as fun? As a player, I love hitting on a 2+, I have no problems with that, I love owning monsters even if I'm not 'challenged.' That's why I optimized my character is to wipe floor with encounters since that's fun to me. Of course, Monsters will reap just as much benefit, so the challenge level shouldn't really be affected. I don't know. What do you think?
What are some balance issues? Here is some I can think of:
- Classes like the Avenger, or anything that lets you reroll is relatively less useful.
- Powers with effects and miss effects aren't weighted as heavily.
- You will quickly and easily get to a point where you hit on a 2 with barely any optimization. (+5 inherent +5 stat, +3 weapon, +1 expertise, at level 1, for example.)
- Classes with bonuses to attack, and tactical things like CA, might be less good (or useless) and combat less interesting (since you don't care about positioning if you hit on a 2+ w/out CA) if you hit that cap.
Is combat more boring if you almost always hit? Or does every other attack missing make that every other 'hit' more than doubly as fun? As a player, I love hitting on a 2+, I have no problems with that, I love owning monsters even if I'm not 'challenged.' That's why I optimized my character is to wipe floor with encounters since that's fun to me. Of course, Monsters will reap just as much benefit, so the challenge level shouldn't really be affected. I don't know. What do you think?