+1 to attack only for melee. No high ground bonus for ranged. (?!?)jigokusabre said:Crenelated walls on high ground grant a +4 cover bonus to AC, and a +1 bonus for high ground.
jigokusabre said:Start by tripping (+1 BAB -4 size + 2 flanking + 14 aid another + 1-4 morale (from the Marshall) + 4 from improved trip and maybe even another +2 from Bull's Strength (Cleric buff). When they fall prone (try not to with a +23 modifier) every time they get up they inncur an attack of opprotunity from each of the surrounding goblins (with the +14 aid another bonus and the +2 flanking bonus).
That's what I was going to recommend. If you don't want to level the goblins, then the only thing left that you can alter to raise the challenge would be the environment.Zandel said:Use TRAPS lots and lots of TRAPS and small spaces and attacks from hiding and ambushes.
Kazuel said:Just give all the goblins Keen vorpal ghosttouch Bladed gauntlets.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.