interwyrm said:+1 to attack only for melee. No high ground bonus for ranged. (?!?)
I'm not sure all of that works out... I am pretty sure that the aid another and flanking bonus does not apply to the opposed strength check, just on the touch attack. A good idea would be to have them have improved trip and weapons specially suited for tripping. Also, I think that when they do the attacks of opportunity, they won't all be getting aid another bonuses.

mattcolville said:I'm interested in presenting a real challenge to a large group of 3rd & 4th level party members, using Goblins. Here are the restraints I'm placing on myself;
2) I cannot add class levels to the gobs. So it's feats, skills, tactics, very low-level magic. I can make a couple of exceptions for sergeants and leaders, but that's it. I want the PCs to be challenged by 1HD Gobs, not their 5HD masters.
mattcolville said:What about making effective ranged Gobs? That seems like it will be important.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.