NC, to me a monster is only memorable if it is truly monstrous.
Meaning a monster is a monster based upon its behavior, not simple mathematical and statistical models of hit points, armor classes, special abilities, etc. that can be re-arranged ad infinitum, but which really only result in another variation of the same set of numbers and abilities expressed in a different way.
A monster should be something that reflects the term monstrous in some particular way.
In designing monsters I first consider behavior, how does a thing act that is monstrous. (You know men can be truly monstrous too, depending on how they act, and I've met a few of them. Never discount just how monstrous, evil, and even scary some men can be. Many also have the advantage of good camouflage. A Mr. Hyde who looks like Mr. Harmless is a very, very dangerous foe under the right circumstances.)
Secondly, is it really a monster or has it just been mistaken for one?
Third, is it truly, truly dangerous. Not just physically dangerous, but psychologically dangerous, even spiritually corrupting and fascinating. A real monster must be truly dangerous, otherwise it is just a nuisance, or at best an obstacle dressed in a funny rubber suit. Just a man in a weird suit wearing the facade of a monster, but otherwise not monstrous at all.
Fourth, is it unique? I prefer Unique Monsters to Mass Monsters (hordes of goblins).
That's my basic formula, if I have one. Otherwise I wrote a couple of pieces on the same general subject that might or might not interest you.
The Blood of Uncanny Monsters
The Homonculous
The Prodigy, or Mind of the Monster
The Kopeth
Creating Unique Monsters
Good luck to ya.