sev
First Post
The campaign I'm running is about to descend into a series of underground tunnels and caves. Before I send the party there, I'd like to give them one last hurrah in the outdoors.
I'm expecting to put in some high ground with cover for ranged attacks, and make it so they'll probably have to eject at least one foe before they get to use it. They'll sight the problem -- some Turaglas-worshipping cultists dragging off a teenager -- from a long distance. Giving the foes some slowing powers of some sort appeals to me, along with a soldier or a brute to keep the melee characters interested while they're trying to get through the slow (or the terrain).
Any tips for creating an outdoor encounter that really makes good use of the things they're *not* going to see in a cave?
If it's important, the party's level 7.
I'm expecting to put in some high ground with cover for ranged attacks, and make it so they'll probably have to eject at least one foe before they get to use it. They'll sight the problem -- some Turaglas-worshipping cultists dragging off a teenager -- from a long distance. Giving the foes some slowing powers of some sort appeals to me, along with a soldier or a brute to keep the melee characters interested while they're trying to get through the slow (or the terrain).
Any tips for creating an outdoor encounter that really makes good use of the things they're *not* going to see in a cave?
If it's important, the party's level 7.