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Villager
I need some help with this one. I'm running a session this Sunday, where I'll be introducing my take on weeping angels from doctor who. I've got a couple of different ways that I think I would run them and I'm looking for some advice from other dm's.
First. Run them as a fairly standard monster. Initiative and facing rules applied to make it possible to run. Give them 100 hp multiattack, and a recharging "timedrain" type of attack.
Second option. Run them as a unstoppable juggernaut that just continues to haunt and drain the party unless they get smart about it. I wouldn't use initiative for this, more of an ongoing saving throw to avoid blinking.
So I'm essentially looking for input on these things.
Immune to all damage/status effect while seen. However they are unable to move in this case.
An attack that physically ages the body instantly, however the mind experiences all of that time while in a harmless demiplane. (This is partially a plot device for the Paladin, he's addicted to a fantasy version of heroin that I created for him.)
A forced blink where all of the creatures attacks happen in a "blink of an eye"
Multiple resolution paths.
An attack that physically ages the body instantly, however the mind experiences all of that time while in a harmless demiplane. (This is partially a plot device for the Paladin, he's addicted to a fantasy version of heroin that I created for him.)
A forced blink where all of the creatures attacks happen in a "blink of an eye"
Multiple resolution paths.
Everyone is level 6
Aasimar Glamour bard
Human inquisitive rogue
shadar kai oathbreaker paladin
half elf divination wizard
Dragonborn Grave Cleric
Aasimar Glamour bard
Human inquisitive rogue
shadar kai oathbreaker paladin
half elf divination wizard
Dragonborn Grave Cleric
- Attacking the creatures while explicitly not looking at them. (the entire party would have to be looking another way.)
- A primordial symbol on their forehead that once translated and spoken aloud freezes that one in place for an hour. Perception check, then intelligence check.
- Classic doctor style, force them to look at each other freezing them until they are physically blocked from each others site.
- Entomb them in a crypt in the graveyard.
- Something the players come up with that seems thematic and interesting.
- The main questgiver warns them of an unusual guardian. That no one has been able to defeat.
- Have an adventurer who managed to escape that they can talk to. Super old elf who is only 50.
- Once they reach the site have a body just Inside the gates with a notebook of "theories" on how to successfully get past the guardians.
- Have the blink and a statue has disappeared thing happen at a few different points.
- Have them attack once and then backoff. After this show two of them staring at each other unmoving.
- Possibly have an adventuring party in the graveyard that looks super old and Haggard, and when they blink or look away there are just a bunch of dessicated corpses.
Second option. Run them as a unstoppable juggernaut that just continues to haunt and drain the party unless they get smart about it. I wouldn't use initiative for this, more of an ongoing saving throw to avoid blinking.
So I'm essentially looking for input on these things.
- Any other resolutions for this kind of monster.
- Any other way to run it, I'm absolutely okay with using rules outside the normal 5e system.
- Any input on how to quickly ramp up the tension and keep everything nice and suspenseful while this is going on.
- How to keep it from getting stale/boring for the players.
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