"Destroying an Angel
Angels are incredibly difficult to kill. Breaking the stone form of an Angel is not sufficient, although the more damage it receives, the longer it takes to regenerate. Submitting it to an overwhelming amount of energy, such as plunging it into the sun or a time breach, will cause its destruction. As such, the preferred method for dealing with Angels is to
contain them rather than destroy.
Placing two Angels face-to-face is a common method, so long as they are secured and permanent lighting can operate. Placing a mirror in front of an Angel accomplishes the same result, trapping them in their own quantum lock.
A final possibility is to place an Angel into a situation from which it simply cannot escape, such as beyond the event horizon of a black hole.
Cameras
While it is tempting to think cameras could either slow a Weeping Angel down or perhaps observe them outside of a quantum lock, neither is the case. This is
because the image of an Angel is still an Angel. The image is frozen when observed by a living being, but, unobserved, it is free to move about the frame or exit the image entirely.
Prolonged direct eye contact with an Angel can also cause an Angel to imprint upon the soul of a person and transform them into a new Angel."
"Long chase scenes become increasingly less plausible against foes that can move at the speed of thought. Even with a coordinated effort to always have eyes on their surroundings, there is only so long characters can reasonably elude a healthy Angel. Remember, even the Doctor fell victim to them.
The solution is to limit the Angels’ involvement in a plot, even if the plot is primarily about them. The first time we encountered the Weeping Angels, the plot
might have been initiated by the Angels (when the Doctor was sent back in time), and it was the Angels that ultimately needed to be defeated, but much of the story didn’t directly involve them. Instead, it primarily
centred on Sally Sparrow’s investigation into the disappearance of her friend, which crossed paths with the Doctor’s attempt to retrieve the TARDIS. The Weeping Angels were instead an indirect menace, the
threat of them looming over the adventure without necessarily having to appear directly.
So, when constructing a story, consider all of the things that can be happening in relation to the Angels. Consider the setting, NPCs and events that can occupy and interest the players above and beyond the threat of a Weeping Angel. They may only learn of Angel involvement late into the story; while
there is clearly something wrong and a mystery to be solved, the situation is more complicated than people vanishing and then showing up dying of old age.
The Angels’ ability to transport people through time also complicates story writing. They can easily split a party between time periods."
"Angels can also be used to introduce an entirely new plot, transporting the PCs to a specific time and place in the past where the rest of the story occurs. Only after that issue is dealt with do they manage to regain access to the TARDIS to return to their own time."
-from All the Strange, Strange Creatures vol 1, Cubicle 7's Doctor Who Roleplaying Game.
Lots more great stuff in the book. I highly recommend it.
I think Weeping Angela should be run almost Deux ex machina - even if one is pulverized to dust, it's reflection in a nearby puddle or drop of sweat becomes a new Angel. They cannot be defeated by force, they cannot be run from forever, they can only be trapped by the extreme application of PC intelligence. And then, in a year, in a century, in an eon, the trap will slip a notch, and they will be free again, to hunt and feed on lifespans and potential futures.
Angels are incredibly difficult to kill. Breaking the stone form of an Angel is not sufficient, although the more damage it receives, the longer it takes to regenerate. Submitting it to an overwhelming amount of energy, such as plunging it into the sun or a time breach, will cause its destruction. As such, the preferred method for dealing with Angels is to
contain them rather than destroy.
Placing two Angels face-to-face is a common method, so long as they are secured and permanent lighting can operate. Placing a mirror in front of an Angel accomplishes the same result, trapping them in their own quantum lock.
A final possibility is to place an Angel into a situation from which it simply cannot escape, such as beyond the event horizon of a black hole.
Cameras
While it is tempting to think cameras could either slow a Weeping Angel down or perhaps observe them outside of a quantum lock, neither is the case. This is
because the image of an Angel is still an Angel. The image is frozen when observed by a living being, but, unobserved, it is free to move about the frame or exit the image entirely.
Prolonged direct eye contact with an Angel can also cause an Angel to imprint upon the soul of a person and transform them into a new Angel."
"Long chase scenes become increasingly less plausible against foes that can move at the speed of thought. Even with a coordinated effort to always have eyes on their surroundings, there is only so long characters can reasonably elude a healthy Angel. Remember, even the Doctor fell victim to them.
The solution is to limit the Angels’ involvement in a plot, even if the plot is primarily about them. The first time we encountered the Weeping Angels, the plot
might have been initiated by the Angels (when the Doctor was sent back in time), and it was the Angels that ultimately needed to be defeated, but much of the story didn’t directly involve them. Instead, it primarily
centred on Sally Sparrow’s investigation into the disappearance of her friend, which crossed paths with the Doctor’s attempt to retrieve the TARDIS. The Weeping Angels were instead an indirect menace, the
threat of them looming over the adventure without necessarily having to appear directly.
So, when constructing a story, consider all of the things that can be happening in relation to the Angels. Consider the setting, NPCs and events that can occupy and interest the players above and beyond the threat of a Weeping Angel. They may only learn of Angel involvement late into the story; while
there is clearly something wrong and a mystery to be solved, the situation is more complicated than people vanishing and then showing up dying of old age.
The Angels’ ability to transport people through time also complicates story writing. They can easily split a party between time periods."
"Angels can also be used to introduce an entirely new plot, transporting the PCs to a specific time and place in the past where the rest of the story occurs. Only after that issue is dealt with do they manage to regain access to the TARDIS to return to their own time."
-from All the Strange, Strange Creatures vol 1, Cubicle 7's Doctor Who Roleplaying Game.
Lots more great stuff in the book. I highly recommend it.
I think Weeping Angela should be run almost Deux ex machina - even if one is pulverized to dust, it's reflection in a nearby puddle or drop of sweat becomes a new Angel. They cannot be defeated by force, they cannot be run from forever, they can only be trapped by the extreme application of PC intelligence. And then, in a year, in a century, in an eon, the trap will slip a notch, and they will be free again, to hunt and feed on lifespans and potential futures.