HeavenShallBurn
First Post
QFTImp said:The one seems to be a (much) smaller task than the other, honestly.
its much easier to boost the PCs once than to adjust every encounter to account for lack of the assumed power curve.
QFTImp said:The one seems to be a (much) smaller task than the other, honestly.
Reynard said:I continue to find it interesting that most people are suggesting a PC inherent power increase to match the effects of gear, rather than a reassessment of challenge difficulties to take into account for the PCs lower bonus totals.
shilsen said:And if you take the latter approach, there's a much steeper power shift between buffed and unbuffed PCs, since they can benefit from all the spells that are normally replaced by gear. So not only is there potential for more paperwork, but you're implicitly encouraging PCs to focus significantly on buffing spells, which can be fairly boring. At least for me.
Reynard said:I hadn't thought of it that way. Good point. Buff spells, given the way their durations are designed (especially in 3.5) and how bonus types interact, it does create a whole lot of unneccessary paperwork.
Being someone who tends to use home-brewed adventures, though, the other approach is "easier" in the sense that I only have to deal with a few creatures/foes at a time. If the Big Bad is a vrock, for example, I only have to examine the Vrock in relation to the less-geared-up PCs, not the whole of the MM.
It is an interesting conundrum and I think further thought and discussion is necessary.
Reynard said:I continue to find it interesting that most people are suggesting a PC inherent power increase to match the effects of gear, rather than a reassessment of challenge difficulties to take into account for the PCs lower bonus totals. Note, by the way, that I am not suggestinga complete lack of items, but rather the removal of wealth-by-level and forgoing the whole "big six" mentality.
Hm. Not gettin' fancy at all (keepin' it very limited). . .an_idol_mind said:In a campaign with no magical items at all, a 20th-level fighter is dealing out a maximum of 1d8+Strength when he hits
One attack that has a significantly limited chance of hitting, of course, leave alone successfully confirming that critical.Aus_Snow said:Hm. Not gettin' fancy at all (keepin' it very limited). . .
More like 2d6 + (1.5 x Str.Mod.) [say, max. 9 here] + 44 ?
Greatsword, PA for 20, GWS.
Threat on 17-20 too, FWIW (Imp. Crit.)
So, a max. in this instance of 130, with one attack?
I was deliberately going for an extreme (though *hardly* the most 'badass' extreme I've seen for a 20th level Fighter, not by a long shot.) I already knew that what you're saying is also 100% true.shilsen said:One attack that has a significantly limited chance of hitting, of course, leave alone successfully confirming that critical.