StreamOfTheSky
Adventurer
For those who may not know, a Barbarian with this totem at level 1 does not gain fast movement, but instead gains the Pounce ability.
I should start with some caveats:
I do not mind barbarians getting pounce. I think it's completely appropriate. Unlike some friends who suggest "flipping" the totem benefits, I also don't mind them getting it at level 1, instead of level 7. Druids can pounce (by spell or wildshape) at level 5, why should the fully martial barbarian have to wait longer than that? Most low level barbs won't get any use from pounce, aside from those with Whirling Frenzy while doing so or those brave souls who choose to TWF.
My main problem is people one level dipping barbarian for this bit of goodness, by far sweeter than just about any other one level dip in the game. So, I originally had 2 possible solutions, but my friends and I all agreed the second wasn't very good, and one of my friends suggested another possibility, the #2 option.
Please let me know which of these you think is better to institute as a houserule, or give your own suggestions.
1) The extra attacks you can make beyond the first on a charge is limited to your barbarian level.
-or-
2) The distance you can pounce is limited to 5 ft + 5 ft /barbarian level (10 ft at level 1, 15 at level 2, etc...). At level 11, you gain the ability to pounce out to any distance you can charge. Note: This ability does nothing to extend the distance you can charge, if you are able to pounce to a farther range than you could charge in the round.
If you must know the idea that even I decided to kill, here it is:
[sblock]Any time you take a class level in a class other than barbarian, you lose this class feature until you take a new level in barbarian. That is, you only benefit from this class feature when it was your training in barbarian that you last enhanced.
(The idea was to work like a weak form of the paladin/monk multiclass restriction, to make the class feature unpalatable to those not planning to regularly advance in Barbarian)[/sblock]
I should start with some caveats:
I do not mind barbarians getting pounce. I think it's completely appropriate. Unlike some friends who suggest "flipping" the totem benefits, I also don't mind them getting it at level 1, instead of level 7. Druids can pounce (by spell or wildshape) at level 5, why should the fully martial barbarian have to wait longer than that? Most low level barbs won't get any use from pounce, aside from those with Whirling Frenzy while doing so or those brave souls who choose to TWF.
My main problem is people one level dipping barbarian for this bit of goodness, by far sweeter than just about any other one level dip in the game. So, I originally had 2 possible solutions, but my friends and I all agreed the second wasn't very good, and one of my friends suggested another possibility, the #2 option.
Please let me know which of these you think is better to institute as a houserule, or give your own suggestions.
1) The extra attacks you can make beyond the first on a charge is limited to your barbarian level.
-or-
2) The distance you can pounce is limited to 5 ft + 5 ft /barbarian level (10 ft at level 1, 15 at level 2, etc...). At level 11, you gain the ability to pounce out to any distance you can charge. Note: This ability does nothing to extend the distance you can charge, if you are able to pounce to a farther range than you could charge in the round.
If you must know the idea that even I decided to kill, here it is:
[sblock]Any time you take a class level in a class other than barbarian, you lose this class feature until you take a new level in barbarian. That is, you only benefit from this class feature when it was your training in barbarian that you last enhanced.
(The idea was to work like a weak form of the paladin/monk multiclass restriction, to make the class feature unpalatable to those not planning to regularly advance in Barbarian)[/sblock]