Speaks With Stone
First Post
I'm trying to find either an existing sytem or good set of house rules for redefining magic in my upcoming d20 game. For background, I'm trying to run a Dark Ages Mage game, but I'm leary of trying to use White Wolf's system again. We tried before and the combat system was a bit dodgy and the magic over the top.
What I want is for magic to be more mysterious and less like a science formula. What I mean is that I want the players to be able to access magic that have somewhat predictable results, but a certain amount of murkiness about the results as well. The best example of what I am looking for was in Unearthed Arcana with Incantations. They had one in there where you can summon an extraplanar entity that can answer questions about doors. This could be used for learning a password, who last used the door, or where the key is kept or whatever. It could be very useful, or it could be a dead end. What I like about this is it turns a simple "Knock" spell or divination into an event.
Another example would be instead of a teleport spell, have an incantation or such to open a secret path where you can travel quickly, but have dangerous encounters along the way. The players may have an entire night's adventure, but arrive at their destination a minute or two from the time they left.
Is there a good system for handling this? Has anyone worked up a bunch of incantations based on Unearthed Arcana or Urban Arcana (it had some more examples)? Has anyone attempted to convert White Wolf's Mage magic system to D20?
What I want is for magic to be more mysterious and less like a science formula. What I mean is that I want the players to be able to access magic that have somewhat predictable results, but a certain amount of murkiness about the results as well. The best example of what I am looking for was in Unearthed Arcana with Incantations. They had one in there where you can summon an extraplanar entity that can answer questions about doors. This could be used for learning a password, who last used the door, or where the key is kept or whatever. It could be very useful, or it could be a dead end. What I like about this is it turns a simple "Knock" spell or divination into an event.
Another example would be instead of a teleport spell, have an incantation or such to open a secret path where you can travel quickly, but have dangerous encounters along the way. The players may have an entire night's adventure, but arrive at their destination a minute or two from the time they left.
Is there a good system for handling this? Has anyone worked up a bunch of incantations based on Unearthed Arcana or Urban Arcana (it had some more examples)? Has anyone attempted to convert White Wolf's Mage magic system to D20?