nikolai
First Post
I want to cast about for advice on how to do this.
What I mean by a mega-dungeon is something like Moria. In the standard D&D dungeon (the Forge of Fury, the Crater Ridge Mines, etc.) when the adventure finishes the PCs have - more or less:
1) explored everywhere within the dungeon, and
2) are the only living things left inside.
They may miss the odd room out and a couple of monsters may have escape evisceration, but I think the above is pretty much correct.
So how do you design a dungeon which is so big as to make detailed maps impractical and which has a population of monsters that makes stating them all out and then hacking through them room by room not possible? This can't be done the way dungeons are normally done - any advice?
yours,
nikolai.
What I mean by a mega-dungeon is something like Moria. In the standard D&D dungeon (the Forge of Fury, the Crater Ridge Mines, etc.) when the adventure finishes the PCs have - more or less:
1) explored everywhere within the dungeon, and
2) are the only living things left inside.
They may miss the odd room out and a couple of monsters may have escape evisceration, but I think the above is pretty much correct.
So how do you design a dungeon which is so big as to make detailed maps impractical and which has a population of monsters that makes stating them all out and then hacking through them room by room not possible? This can't be done the way dungeons are normally done - any advice?
yours,
nikolai.