buddhafrog
First Post
I think a lot of people agree with Moxcamel (with a name like that, who wouldn't?). My games only have 2~4 players (small ESL classes that play D&D once/week), so they crit less. Maybe running a game of 5 or 6 PC's might make me agree with you.
However in practice, I haven't seen any significant problems. Like I wrote, the one time the PC got a 20-20 "instant kill" on the cyclops, I just added another encounter that they weren't expecting - but the player got his D&D story of a lifetime. Most d20's add minor effects, some 1d5 damage, etc - but the potential for a more powerful bonus is only on the highest Bonus Rolls, around 15% of every crit.
I do use critical fails, but give the PC's a saving throw. The failing outcome is usually not too terrible and directly tied into the story. Again, it doesn't happen too often but adds that moment of drama and tension at the table. I agree, you don't want your hero tripping over his shoes every other battle - and often a failed natural one is not a ranger breaking his bow (impossible) but "the arrow bounced off the enemy's shield and struck the ally who was in melee combat with him" (1d6 damage). Look at Jack Sparrow - he f'd up all the time during battle, but his heroawesomeness allowed him to compensate. Difficult battles are not always clean nor pretty.
However in practice, I haven't seen any significant problems. Like I wrote, the one time the PC got a 20-20 "instant kill" on the cyclops, I just added another encounter that they weren't expecting - but the player got his D&D story of a lifetime. Most d20's add minor effects, some 1d5 damage, etc - but the potential for a more powerful bonus is only on the highest Bonus Rolls, around 15% of every crit.
I do use critical fails, but give the PC's a saving throw. The failing outcome is usually not too terrible and directly tied into the story. Again, it doesn't happen too often but adds that moment of drama and tension at the table. I agree, you don't want your hero tripping over his shoes every other battle - and often a failed natural one is not a ranger breaking his bow (impossible) but "the arrow bounced off the enemy's shield and struck the ally who was in melee combat with him" (1d6 damage). Look at Jack Sparrow - he f'd up all the time during battle, but his heroawesomeness allowed him to compensate. Difficult battles are not always clean nor pretty.