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General Tabletop Discussion
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Making something like a 2014 5e Community Patch
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<blockquote data-quote="Alby87" data-source="post: 9443823" data-attributes="member: 7031244"><p>Yes, but that is a rewrite, it is practically a new game, with different ideas for building and playing. Good game, really, but different one.</p><p></p><p></p><p></p><p>Honestly I don't have ideas about rules that have been rewritten in 2024, but I've heard that not all things were fixed, and during the 2024 playtest phase there was this common sentiment that it would fix all the problems of 2014. Now, not everything is easily fixable (think of CR and encounter building), but something that can be clarified, easily fixed with one phrase or two for rule/item </p><p></p><p></p><p></p><p>The thread I posted was more an example of "errors" of 2024, thinking we need an analysis like this for 2014. Then, the "fixes" I think are more of "make RAIs in RAWs", to remove ambiguity in the old rules or write them better to clarify. Then, the proposed fixes should be less intrusive as possible, just to let the DM to follow the advice of the fix or further elaborate, if needed.</p><p></p><p></p><p>Yes, but still not rewriting them to be equal in 2024. For example, when a class is OP or UP, one can only give advice but no one is more authoritative than other. Cleaning the wilderness exploration procedure is.</p><p></p><p>I know it's not easy to tell what's in my mind, it would be more of a companion to 2014. For example, you remember the fix in Xanathar to avoid Coffeelocks? That would be the kind of thing: fix the broken or the exploitable.</p></blockquote><p></p>
[QUOTE="Alby87, post: 9443823, member: 7031244"] Yes, but that is a rewrite, it is practically a new game, with different ideas for building and playing. Good game, really, but different one. Honestly I don't have ideas about rules that have been rewritten in 2024, but I've heard that not all things were fixed, and during the 2024 playtest phase there was this common sentiment that it would fix all the problems of 2014. Now, not everything is easily fixable (think of CR and encounter building), but something that can be clarified, easily fixed with one phrase or two for rule/item The thread I posted was more an example of "errors" of 2024, thinking we need an analysis like this for 2014. Then, the "fixes" I think are more of "make RAIs in RAWs", to remove ambiguity in the old rules or write them better to clarify. Then, the proposed fixes should be less intrusive as possible, just to let the DM to follow the advice of the fix or further elaborate, if needed. Yes, but still not rewriting them to be equal in 2024. For example, when a class is OP or UP, one can only give advice but no one is more authoritative than other. Cleaning the wilderness exploration procedure is. I know it's not easy to tell what's in my mind, it would be more of a companion to 2014. For example, you remember the fix in Xanathar to avoid Coffeelocks? That would be the kind of thing: fix the broken or the exploitable. [/QUOTE]
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