D&D General Making something like a 2014 5e Community Patch

Alby87

Adventurer
So, PHB 2024 revision is on its way, and will be the other book. So this means that 2014 will not be updated anymore. Sometimes, videogames start getting updates patches from the community... Would not be nice to have something similar for 5e 2014? My idea would be like having a nice printable PDF, that can be put near the core books, that would help run the game. Think about this thread


If we collect the same things for the 2014 core (and maybe Xanathar and Tasha), we can make that document.

I'm not thinking of a 2014->2024 updated document (for example, exhaustion rules should be the 2014), nor a complete rewrite (Level Up or Tales of the Valiant already exists), nor rules rewrite because others are better (thinking of D&D next play test or UA) and, if rebalancing, only for obviously broken things. Think of something a Sage Advice document, but made by people like us that know the game since the release.

Clarification on rules, spells, items and magic items, to put a ribbon on 2014 5e.

Do you think this would be nice? Feasible? Interesting? Useful?
 

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TheSword

Legend
So, PHB 2024 revision is on its way, and will be the other book. So this means that 2014 will not be updated anymore. Sometimes, videogames start getting updates patches from the community... Would not be nice to have something similar for 5e 2014? My idea would be like having a nice printable PDF, that can be put near the core books, that would help run the game. Think about this thread


If we collect the same things for the 2014 core (and maybe Xanathar and Tasha), we can make that document.

I'm not thinking of a 2014->2024 updated document (for example, exhaustion rules should be the 2014), nor a complete rewrite (Level Up or Tales of the Valiant already exists), nor rules rewrite because others are better (thinking of D&D next play test or UA) and, if rebalancing, only for obviously broken things. Think of something a Sage Advice document, but made by people like us that know the game since the release.

Clarification on rules, spells, items and magic items, to put a ribbon on 2014 5e.

Do you think this would be nice? Feasible? Interesting? Useful?
Doesn’t this exist already - called Level Up?
 

mellored

Legend
Most people like most of the 2024 rules better than the 2014 ones. And most of the issues of 2014 where fixed. All the Tasha's, Xanathar's, and Sage Advice are covered.

Any other "fix" will be up for heavy debate (repelling blast 1/round) or be a possible rewrite.


So... I don't know what fits between those criteria. But I guess it's worth asking.


Are there any rules that you think should if been updated but didn't, and are not complete rewrites?
 

Li Shenron

Legend
The thread posted as a reference does not collect house rules or "fixes" but only a list of things in the game that can work oddly if treated RAW, at least according to the creator of that thread.

Something like that is feasible, and useful as a list of "warnings" for DMs.

Compiling instead a list of "fixes" doesn't make sense as a community effort because each DM would want a different "patch" than the others.
 

TerraDave

5ever, or until 2024
2014 d&d is the biggest edition of all time and dwarfs anything else right now. So those that stay behind will probably be bigger than any other rpg fanbase, except 2024 fans. So ya, could be a good idea.
 

aco175

Legend
I have not received the new PHB or DMG to read the new rules yet and see what might be needed to patch the old 5e stuff. I want to wait and see what is not fixed to my liking.
 

mellored

Legend
The thread posted as a reference does not collect house rules or "fixes" but only a list of things in the game that can work oddly if treated RAW, at least according to the creator of that thread.

Something like that is feasible, and useful as a list of "warnings" for DMs.
That would mostly be a list of what changed in 2024. But to start it off...


True Stike is a trap
Conjure X and Animate Objects are OP and slow the game down
Barbarians loosing rage too easily
moon druid is OP
Monks are UP
-Elemental monks are double UP
Polymorph + anything that triggers on 0HP
Cleric 1 is too strong for multiclass
Expetise /reliable talent on grapple
 
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Alby87

Adventurer
Doesn’t this exist already - called Level Up?

Yes, but that is a rewrite, it is practically a new game, with different ideas for building and playing. Good game, really, but different one.

Most people like most of the 2024 rules better than the 2014 ones. And most of the issues of 2014 where fixed. All the Tasha's, Xanathar's, and Sage Advice are covered.

Any other "fix" will be up for heavy debate (repelling blast 1/round) or be a possible rewrite.


So... I don't know what fits between those criteria. But I guess it's worth asking.


Are there any rules that you think should if been updated but didn't, and are not complete rewrites?

Honestly I don't have ideas about rules that have been rewritten in 2024, but I've heard that not all things were fixed, and during the 2024 playtest phase there was this common sentiment that it would fix all the problems of 2014. Now, not everything is easily fixable (think of CR and encounter building), but something that can be clarified, easily fixed with one phrase or two for rule/item

The thread posted as a reference does not collect house rules or "fixes" but only a list of things in the game that can work oddly if treated RAW, at least according to the creator of that thread.

Something like that is feasible, and useful as a list of "warnings" for DMs.

Compiling instead a list of "fixes" doesn't make sense as a community effort because each DM would want a different "patch" than the others.

The thread I posted was more an example of "errors" of 2024, thinking we need an analysis like this for 2014. Then, the "fixes" I think are more of "make RAIs in RAWs", to remove ambiguity in the old rules or write them better to clarify. Then, the proposed fixes should be less intrusive as possible, just to let the DM to follow the advice of the fix or further elaborate, if needed.

That would mostly be a list of what changed in 2024. But to start it off...


True Stike is a trap
Conjure X and Animate Objects are OP and slow the game down
Barbarians loosing rage too easily
moon druid is OP
Monks are UP
-Elemental monks are double UP
Polymorph + anything that triggers on 0HP
Cleric 1 is too strong for multiclass
Expetise /reliable talent on grapple
Yes, but still not rewriting them to be equal in 2024. For example, when a class is OP or UP, one can only give advice but no one is more authoritative than other. Cleaning the wilderness exploration procedure is.

I know it's not easy to tell what's in my mind, it would be more of a companion to 2014. For example, you remember the fix in Xanathar to avoid Coffeelocks? That would be the kind of thing: fix the broken or the exploitable.
 

mellored

Legend
Honestly I don't have ideas about rules that have been rewritten in 2024, but I've heard that not all things were fixed, and during the 2024 playtest phase there was this common sentiment that it would fix all the problems of 2014.
2024 isn't perfect, but it hit the majority of the sore spots.

Simulacrum can't cast Simulacrum anymore, for instance.
Force Cage now consumes an expensive component.

As for what wasn't "fixed"....

Spiked growth is the same for instance.
Suggested fix: grapple + dragging a creature means they move to the square you just left.
 

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