BookTenTiger
He / Him
What are some house rules I could introduce to make a choice of Spell Focus more interesting?
I like the idea of a spellcaster making the choice to use a Crystal, Orb, Rod, Wand, or Staff based on more than flavor. But what would be some interesting ways incentivize players into choosing different Spell Foci?
(I'm focusing on Arcane Spell Foci right now, but feel free to come up with ideas for Druidic or Divine spell foci as well.)
One idea I had is to make different Spell Foci better for casting certain schools of spells. For example, it would make sense for Orbs to be better at Divination, wands at Evocation, etc (just based on fantasy tropes).
Mechanically, that might mean a simple +1 to Spell Attacks and DC's, but that seems too powerful. What about a chance to regain a spent spell slot when it's in the focus's spell school? Something like:
Another idea would be to allow spellcasters to change spells using their Spell Focus. For example, there could be Wands of different materials that allow a spellcaster to replace the damage types in their spells. Something like:
And so on.
What are some of your ideas? This is just a brainstorm thread, I'd love to read some new thoughts!
I like the idea of a spellcaster making the choice to use a Crystal, Orb, Rod, Wand, or Staff based on more than flavor. But what would be some interesting ways incentivize players into choosing different Spell Foci?
(I'm focusing on Arcane Spell Foci right now, but feel free to come up with ideas for Druidic or Divine spell foci as well.)
One idea I had is to make different Spell Foci better for casting certain schools of spells. For example, it would make sense for Orbs to be better at Divination, wands at Evocation, etc (just based on fantasy tropes).
Mechanically, that might mean a simple +1 to Spell Attacks and DC's, but that seems too powerful. What about a chance to regain a spent spell slot when it's in the focus's spell school? Something like:
When you use an Orb as a spell focus to cast a Divination spell, there is a 10% chance the spell does not use up a spell slot.
Another idea would be to allow spellcasters to change spells using their Spell Focus. For example, there could be Wands of different materials that allow a spellcaster to replace the damage types in their spells. Something like:
When using a wand of Arcanic Material, you may replace the damage type of a spell cast with the wand's damage type.
Demon Horn - Fire
Yeti Bone - Cold
Celestial Feather - Radiant
And so on.
What are some of your ideas? This is just a brainstorm thread, I'd love to read some new thoughts!