I'm designing a web app to make RPGs easier and more accessible. I've been introducing a lot of people to Whitewolf (fairly simple system), but even so people are intimidated by the time it takes to create a character and the books full of rules.
Any suggestions for things that could be made easier? The basic concept so far is:
*An online character sheet that comes with a built in wizard/tutorial (like starting a video game), and where you can click on stats for the appropriate rolls (so you don't have to memorize them).
*A story app for designing and saving story assets (characters, locations, maps, pictures, etc). Eventually, I'd also like to set up a resource-sharing site where GMs can give, trade, or sell story assets they've developed.
*A game session, which loads the characters and the story, allows for private messages, GM requested rolls, automated combat (and other) rolls, and applying effects (bonuses, penalties, etc).
The idea is that, unlike Virtual Tabletops, you wouldn't need to memorize books because in-context helps built into the character sheet or story assets would contain all the info you need for game mechanics. These apps could be used to play games over the internet, or just as an aid to reduce set-up and chart-examining in live games.
Any additional RPG pet-peeves or rough spots I should address in the app?
(If you like the idea so far, vote for it here, and I can win $5,000 to develop the app!)
Any suggestions for things that could be made easier? The basic concept so far is:
*An online character sheet that comes with a built in wizard/tutorial (like starting a video game), and where you can click on stats for the appropriate rolls (so you don't have to memorize them).
*A story app for designing and saving story assets (characters, locations, maps, pictures, etc). Eventually, I'd also like to set up a resource-sharing site where GMs can give, trade, or sell story assets they've developed.
*A game session, which loads the characters and the story, allows for private messages, GM requested rolls, automated combat (and other) rolls, and applying effects (bonuses, penalties, etc).
The idea is that, unlike Virtual Tabletops, you wouldn't need to memorize books because in-context helps built into the character sheet or story assets would contain all the info you need for game mechanics. These apps could be used to play games over the internet, or just as an aid to reduce set-up and chart-examining in live games.
Any additional RPG pet-peeves or rough spots I should address in the app?
(If you like the idea so far, vote for it here, and I can win $5,000 to develop the app!)