I am very impressed that you're still interested in playing a character you played in 3 previous editions. I can only think of a handful of characters (out of dozens) that I bothered to translate between even adjacent editions.MyISPHatesENWorld said:OK, so looking at everything released so far and leaning heavily on the pre-release PDF, I thought I'd see if 4e lets me create the character I want to play....
Character concept: A character with strong adventuring skills and movement that whacks things with a greatsword. My half-orc RogueX/FighterX/Barbarian1/Assassin with a Greatsword gets rebranded to a Human Rogue with a greatsword and Fighter Multiclassing Feats (with Half-Orc and Barbarian out, he's just glad male is still an option). To be fair, he started as a 1e Fighter/Assassin with a 2-handed sword so some of this he has seen before (including a little time as an elf Fighter/Thief in 2e, but he was young and experimenting, and doing it just a couple times doesn't mean you are).
I am also a little surprised that your PC's weapons defines your character. I've always (as a PC) been opposed that that approach, particuarly for melee weapons (which is why I've never liked Weapon Specialization).
In any case, best of luck. I suspect that the rules bending (if it is bending at all) that you want to do (to get your favorite weapon to work with the rest of your build) won't be objectional to many GMs.