MyISPHatesENWorld said:OK, so looking at everything released so far and leaning heavily on the pre-release PDF, I thought I'd see if 4e lets me create the character I want to play....
Character concept: A character with strong adventuring skills and movement that whacks things with a greatsword. My half-orc RogueX/FighterX/Barbarian1/Assassin with a Greatsword gets rebranded to a Human Rogue with a greatsword and Fighter Multiclassing Feats (with Half-Orc and Barbarian out, he's just glad male is still an option). To be fair, he started as a 1e Fighter/Assassin with a 2-handed sword so some of this he has seen before (including a little time as an elf Fighter/Thief in 2e, but he was young and experimenting, and doing it just a couple times doesn't mean you are).
...
Can I make a good character that I want to play? Hard to say. Figuring four, eight-hour, weekly sessions a month, I can't see being consistently overshadowed, encounter after encounter, session after session, by people that play cookie-cutter builds straight from the PHB because I wanted to do something like use a different weapon. If the three hypothetical feats left (or other things in the PHB that haven't been released yet) get the greatsword up to speed and the character ends up being as effective on average as a cokie-cutter Rogue or cookie-cutter Fighter, then yes - and I'd even pay $14.95 a month to play those sessions online.
Not quite--sneak attack specifies that you can use it only once per round, action points notwithstanding.muffin_of_chaos said:Sneak Attack with the highest-base-damage weapon damage for medium-sized creatures seems a bit hard to swallow.
With Brutal Scoundrel (and Backstabber, if you have an extra feat), you'd start out doing 2d6+2d8+6 (10-34) at a theoretical +6 on any given base melee sneak attack.
With a Tortuous Strike sneak attack, that's 4d6+2d8+8 (14-48).
If you have initiative, use an Action Point and the fan-created power Easy Target, and hit with your daily and then encounter, given only natural bonuses, you do a total of 10d6+4d8+14 (28-106), average 67 at first level, in one round.
Which I dunno, might be fair enough for using a Daily and then Encounter power. But I think there's a reason they don't want Rogue weapons to get too high base-damage-wise.
MyISPHatesENWorld said:OK, so looking at everything released so far and leaning heavily on the pre-release PDF, I thought I'd see if 4e lets me create the character I want to play....
Character concept: A character with strong adventuring skills and movement that whacks things with a greatsword.
Yes, I totally agree. Pathfinder is way better. I haven't seen the 1st level multiclassing rules yet, but they must be great, and guarantee instant gratification of any character concept. Not a surprise, as it is basically 3E++ - the ++ especially describing the fact that it basically uses the 3E classes, but adds some extra powers to them. It's really impressive.Shazman said:If your point is that meaningful customization is history with the advent of 4E, and the cookie cutter builds will be the norm, I agree with you. Maybe Pathfinder RPG will be more to your liking.
Don't get used to it. We're evil and vicious, especially on the 4E board.Wow, I don't think that I have ever been quoted or commented uppon in a positive light on these baords
Character concept: A character with strong adventuring skills and movement that whacks things with a greatsword.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.