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*Dungeons & Dragons
Making the Ice Storm spell suck less
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<blockquote data-quote="Kodam" data-source="post: 1042751" data-attributes="member: 13043"><p>I see the mixed damage as one of the main advantages of this spell. Its so difficult to protect yourself against it! So you're undead an cold does no harm to you? Bad luck you still got to take the blugeoning damage. Oh, you're stoneskinned? You still get frozen. Compare this to fireball: I'm protected from fire so keep 'em coming!</p><p>In 3.5 the duration is one full round during which movement is halved. </p><p>The area is larger even in 3D; just put a tomato in a glass and you see what spaces I'm talking about. Granted its not a big thing but still.</p><p></p><p>That said I DO agree, that its not a GREAT spell. But its not useless. I also agree that a little more power wouldn't hurt this spell. How about simply increase the damage to 6d6 all in all? Rememer that there's no save...</p><p></p><p>About the question Save/no save I can only say: Its MAGIC so please no physical laws and/or logic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="Kodam, post: 1042751, member: 13043"] I see the mixed damage as one of the main advantages of this spell. Its so difficult to protect yourself against it! So you're undead an cold does no harm to you? Bad luck you still got to take the blugeoning damage. Oh, you're stoneskinned? You still get frozen. Compare this to fireball: I'm protected from fire so keep 'em coming! In 3.5 the duration is one full round during which movement is halved. The area is larger even in 3D; just put a tomato in a glass and you see what spaces I'm talking about. Granted its not a big thing but still. That said I DO agree, that its not a GREAT spell. But its not useless. I also agree that a little more power wouldn't hurt this spell. How about simply increase the damage to 6d6 all in all? Rememer that there's no save... About the question Save/no save I can only say: Its MAGIC so please no physical laws and/or logic. :rolleyes: [/QUOTE]
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Making the Ice Storm spell suck less
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