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Making the Kobold a playable race
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<blockquote data-quote="Nifft" data-source="post: 1202982" data-attributes="member: 6562"><p>Good points all. Forgot about that Natural Armor thingy. That'll be useful.</p><p></p><p>As to only having the Chromatic versions, either:</p><p>1) color does not determine a dragon's alignment, only its breath weapon (as in my setting); or</p><p>2) that's why Kobolds are usually Evil.</p><p></p><p>Anyway, good food for thought, and I got to review the Mojh race in Monte Cook's Arcana Unearthed. So, here's my NEW, IMPROVED <strong>Kobold 2.0</strong> (<em>series premiere next Sunday on UPN!</em>) :</p><p></p><p></p><p><strong>Kobold 2.0</strong></p><p>Size: Small (+1 attack, +1 AC, +4 Hide, -4 Grapple, 3/4 carrying capacity)</p><p>Speed: 30 ft.</p><p>-4 Str, +2 Dex</p><p>Darkvision 60 ft.</p><p>Natural Armor bonus +1</p><p>Daylight Blindness: Dazzled by <em>Daylight</em> spell or natural sunlight, no save vs. <em>Flare</em> spell</p><p></p><p>Draconic Heritage: Choose one chromatic Dragon type, which is your ancestor. Your scales are tinged with this color, and you have Energy Resistance 5 against damage of this energy type:</p><p>- Red: Fire</p><p>- Green: Acid</p><p>- Blue: Electricity</p><p>- Black: Acid</p><p>- White: Cold</p><p></p><p>Skill Bonuses: +2 Climb, +2 Jump, +2 Move Silently, +2 Spot, +2 Search, +2 Craft (Trapmaking), +2 Profession (Miner)</p><p></p><p>Favored Class: Sorcerer</p><p></p><p></p><p>Special: Kobolds may take a 4-level Racial Prestige Class. (As a PrC, these levels cannot cause an XP penalty.)</p><p></p><p></p><p><strong>Kobold PrC</strong></p><p>HD: d6</p><p>BAB: Half (as Sorcerer)</p><p>Good Saves: Reflex, Will / Bad Save: Fortitude</p><p>Skill Points: 4 + Int bonus</p><p>Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Knowlege (any) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spellcraft (Int), Spot (Wis) and Swim (Str).</p><p></p><p>[code]</p><p>[u]</p><p>Level BAB / F / R / W Spellcasting Special Abilities[/u]</p><p>1 +0 / +0 / +2 / +2 -- Energy Resistance 10, </p><p> Elemental Spell Power +1</p><p>2 +0 / +0 / +3 / +3 +1 Level Sorc Sneak Attack +1d6, </p><p> Natural Armor +2</p><p>3 +1 / +1 / +3 / +3 -- Draconic Ability, </p><p> Elemental Spell Power +2</p><p>4 +2 / +1 / +4 / +4 +1 Level Sorc Breath Weapon, </p><p> Natural Armor +3</p><p>[/code]</p><p></p><p></p><p><strong>Special Abilities</strong>:</p><ul> <li data-xf-list-type="ul"><strong>Energy Resistance 10</strong> (Ex): This replaces (does not stack with) the racial energy resistance that the Kobold chose at character creation. His scales become more vibrant in color.</li> <li data-xf-list-type="ul"><strong>Natural Armor</strong> (Ex): The specified value replaces the Kobold's racial Nagural Armor bonus.</li> <li data-xf-list-type="ul"><strong>Elemental Spell Power</strong> (Su): When casting spells with the energy descriptor that matches the Kobold's energy resistance, the character's Caster Level gains the indicated bonus.</li> <li data-xf-list-type="ul"><strong>Draconic Ability</strong>: The Kobold gains one ability based on its scale color as follows:<br /> - Red: Extra +1 Natural Armor bonus (Ex)<br /> - Green, Black: Water Breathing (Ex)<br /> - Blue: <em>Create Water</em> (Sp): 3/day, caster level = character level<br /> - White: Icewalking (Ex)</li> <li data-xf-list-type="ul"><strong>Breath Weapon</strong> (Su): The Kobold may use this special attack up to 4/day as a standard action once every minute. The DC is 10 + 1/2 the Kobold's character level + Con bonus, and the breath weapon deals 4d8 damage in the type & shape indicated:<br /> - Red: 15 ft. cone of Fire<br /> - Green: 15 ft. cone of Acid gas<br /> - Blue: 30 ft. line of Electricity<br /> - Black: 30 ft. line of Acid<br /> - White: 15 ft. cone of Cold</li> </ul><p></p><p>It seems strong, but I don't know if it's too strong. The d6 HD makes it unattractive for warriors (like the -4 Str didn't hurt enough), while the -2 Caster Level hurts for Sorcerers. Could be useful for entering the Arcane Trickster PrC, or for picking up a few more skill points before entering Eldrich Knight.</p><p></p><p>It would be nice if there were some synergy with the Dragon Disciple PrC.</p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1202982, member: 6562"] Good points all. Forgot about that Natural Armor thingy. That'll be useful. As to only having the Chromatic versions, either: 1) color does not determine a dragon's alignment, only its breath weapon (as in my setting); or 2) that's why Kobolds are usually Evil. Anyway, good food for thought, and I got to review the Mojh race in Monte Cook's Arcana Unearthed. So, here's my NEW, IMPROVED [b]Kobold 2.0[/b] ([i]series premiere next Sunday on UPN![/i]) : [b]Kobold 2.0[/b] Size: Small (+1 attack, +1 AC, +4 Hide, -4 Grapple, 3/4 carrying capacity) Speed: 30 ft. -4 Str, +2 Dex Darkvision 60 ft. Natural Armor bonus +1 Daylight Blindness: Dazzled by [i]Daylight[/i] spell or natural sunlight, no save vs. [i]Flare[/i] spell Draconic Heritage: Choose one chromatic Dragon type, which is your ancestor. Your scales are tinged with this color, and you have Energy Resistance 5 against damage of this energy type: - Red: Fire - Green: Acid - Blue: Electricity - Black: Acid - White: Cold Skill Bonuses: +2 Climb, +2 Jump, +2 Move Silently, +2 Spot, +2 Search, +2 Craft (Trapmaking), +2 Profession (Miner) Favored Class: Sorcerer Special: Kobolds may take a 4-level Racial Prestige Class. (As a PrC, these levels cannot cause an XP penalty.) [b]Kobold PrC[/b] HD: d6 BAB: Half (as Sorcerer) Good Saves: Reflex, Will / Bad Save: Fortitude Skill Points: 4 + Int bonus Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Knowlege (any) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spellcraft (Int), Spot (Wis) and Swim (Str). [code] [u] Level BAB / F / R / W Spellcasting Special Abilities[/u] 1 +0 / +0 / +2 / +2 -- Energy Resistance 10, Elemental Spell Power +1 2 +0 / +0 / +3 / +3 +1 Level Sorc Sneak Attack +1d6, Natural Armor +2 3 +1 / +1 / +3 / +3 -- Draconic Ability, Elemental Spell Power +2 4 +2 / +1 / +4 / +4 +1 Level Sorc Breath Weapon, Natural Armor +3 [/code] [b]Special Abilities[/b]: [list] [*][b]Energy Resistance 10[/b] (Ex): This replaces (does not stack with) the racial energy resistance that the Kobold chose at character creation. His scales become more vibrant in color. [*][b]Natural Armor[/b] (Ex): The specified value replaces the Kobold's racial Nagural Armor bonus. [*][b]Elemental Spell Power[/b] (Su): When casting spells with the energy descriptor that matches the Kobold's energy resistance, the character's Caster Level gains the indicated bonus. [*][b]Draconic Ability[/b]: The Kobold gains one ability based on its scale color as follows: - Red: Extra +1 Natural Armor bonus (Ex) - Green, Black: Water Breathing (Ex) - Blue: [i]Create Water[/i] (Sp): 3/day, caster level = character level - White: Icewalking (Ex) [*][b]Breath Weapon[/b] (Su): The Kobold may use this special attack up to 4/day as a standard action once every minute. The DC is 10 + 1/2 the Kobold's character level + Con bonus, and the breath weapon deals 4d8 damage in the type & shape indicated: - Red: 15 ft. cone of Fire - Green: 15 ft. cone of Acid gas - Blue: 30 ft. line of Electricity - Black: 30 ft. line of Acid - White: 15 ft. cone of Cold [/list] It seems strong, but I don't know if it's too strong. The d6 HD makes it unattractive for warriors (like the -4 Str didn't hurt enough), while the -2 Caster Level hurts for Sorcerers. Could be useful for entering the Arcane Trickster PrC, or for picking up a few more skill points before entering Eldrich Knight. It would be nice if there were some synergy with the Dragon Disciple PrC. -- N [/QUOTE]
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