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Making the Kobold a playable race
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<blockquote data-quote="Halivar" data-source="post: 1203128" data-attributes="member: 9327"><p>Haha! No metallic kobolds, eh? Well, to sate the desires of my <em>Exalted Deeds</em> friends I feel obligated to post a metallic version your kobold. Let's just say they hail from the upper planes, eh?</p><p> </p><p> It's somewhat more powerful because it's an outsider and because it isn't subject to light-blindness and has <em>smite evil</em> once a day. I'd suggest a +1 ECL over the regular kobold.</p><p> </p><p> The PrC has d8 HD and clerical abilities. I balance this by reducing the natural armor bonus by 1 at levels 2 and 4.</p><p> <strong></strong></p><p><strong> Metallic Kobold</strong></p><p><strong> Small Outsider (Good)</strong></p><p><strong> </strong> Size: Small (+1 attack, +1 AC, +4 Hide, -4 Grapple, 3/4 carrying capacity)</p><p> Speed: 30 ft.</p><p> -4 Str, +2 Dex</p><p> Darkvision 60 ft.</p><p> Natural Armor bonus +1</p><p> </p><p> <strong>Racial Abilities:</strong></p><p> <em>- Smite evil</em> 1/day</p><p> </p><p> Draconic Heritage: Choose one metallic Dragon type, which is your ancestor. Your scales are tinged with this color, and you have Energy Resistance 5 against damage of this energy type:</p><p> - Gold: Fire</p><p> - Brass: Fire</p><p> - Bronze: Electricity</p><p> - Copper: Acid</p><p> - Silver: Cold</p><p> </p><p> Skill Bonuses: +2 Climb, +2 Jump, +2 Move Silently, +2 Spot, +2 Search, +2 Craft (Trapmaking), +2 Profession (Miner)</p><p> </p><p> Favored Class: Cleric</p><p> </p><p> Special: Metallic kobolds may take a 4-level Racial Prestige Class. (As a PrC, these levels cannot cause an XP penalty.)</p><p> </p><p> </p><p> <strong>Metallic kobold PrC</strong></p><p> HD: d8</p><p> BAB: Two-thirds (as Cleric)</p><p> Good Saves: Reflex, Will / Bad Save: Fortitude</p><p> Skill Points: 4 + Int bonus</p><p> Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Knowlege (any) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spellcraft (Int), Spot (Wis) and Swim (Str).<p style="margin-left: 20px"> [code][u]Level BAB Fort Ref Will Spellcasting Special Abilities[/u]</p> <p style="margin-left: 20px">1 +0 +0 +2 +2 -- Energy Resistance 10, Spell Power (Good) +1</p> <p style="margin-left: 20px">2 +1 +0 +3 +3 +1 Level Divine Sneak Attack +1d6, Natural Armor +1</p> <p style="margin-left: 20px">3 +2 +1 +3 +3 -- Draconic Ability, Spell Power (Good) +2</p> <p style="margin-left: 20px">4 +3 +1 +4 +4 +1 Level Divine Breath Weapon, Natural Armor +2</p> <p style="margin-left: 20px"> [/code]</p> <p style="margin-left: 20px"> </p><p><strong>Special Abilities</strong>: <ul> <li data-xf-list-type="ul"><strong>Energy Resistance 10</strong> (Ex): This replaces (does not stack with) the racial energy resistance that the metallic kobold chose at character creation. His scales take on a more reflective, metallic sheen.</li> <li data-xf-list-type="ul"><strong>Natural Armor</strong> (Ex): The specified value replaces the metallic kobold's racial Natural Armor bonus.</li> <li data-xf-list-type="ul"><strong>Spell Power (Good)</strong> (Su): When casting good divine spells, the character's Caster Level gains the indicated bonus.</li> <li data-xf-list-type="ul"><strong>Draconic Ability</strong>: The metallic kobold gains one ability based on its scale color as follows:<br /> - Gold: Extra +1 Natural Armor bonus (Ex)<br /> - Bronze: Water Breathing (Ex)<br /> - Brass: <em>Create Water</em> (Sp): 3/day, caster level = character level<br /> - Silver: Cloudwalking (Su)<br /> - Copper: +5 save vs. poison (Ex)</li> </ul> <ul> <li data-xf-list-type="ul"><strong>Breath Weapon</strong> (Su): The metallic kobold may use this special attack up to 4/day as a standard action once every minute. The DC is 10 + 1/2 the Kobold's character level + Con bonus, and the breath weapon deals 4d8 damage in the type & shape indicated:<br /> - Gold: 15 ft. cone of Fire<br /> - Brass: 15 ft. cone of Fire<br /> - Bronze: 30 ft. line of Electricity<br /> - Copper: 30 ft. line of Acid<br /> - Silver: 15 ft. cone of Cold</li> </ul></blockquote><p></p>
[QUOTE="Halivar, post: 1203128, member: 9327"] Haha! No metallic kobolds, eh? Well, to sate the desires of my [i]Exalted Deeds[/i] friends I feel obligated to post a metallic version your kobold. Let's just say they hail from the upper planes, eh? It's somewhat more powerful because it's an outsider and because it isn't subject to light-blindness and has [i]smite evil[/i] once a day. I'd suggest a +1 ECL over the regular kobold. The PrC has d8 HD and clerical abilities. I balance this by reducing the natural armor bonus by 1 at levels 2 and 4. [b] Metallic Kobold Small Outsider (Good) [/b] Size: Small (+1 attack, +1 AC, +4 Hide, -4 Grapple, 3/4 carrying capacity) Speed: 30 ft. -4 Str, +2 Dex Darkvision 60 ft. Natural Armor bonus +1 [b]Racial Abilities:[/b] [i]- Smite evil[/i] 1/day Draconic Heritage: Choose one metallic Dragon type, which is your ancestor. Your scales are tinged with this color, and you have Energy Resistance 5 against damage of this energy type: - Gold: Fire - Brass: Fire - Bronze: Electricity - Copper: Acid - Silver: Cold Skill Bonuses: +2 Climb, +2 Jump, +2 Move Silently, +2 Spot, +2 Search, +2 Craft (Trapmaking), +2 Profession (Miner) Favored Class: Cleric Special: Metallic kobolds may take a 4-level Racial Prestige Class. (As a PrC, these levels cannot cause an XP penalty.) [b]Metallic kobold PrC[/b] HD: d8 BAB: Two-thirds (as Cleric) Good Saves: Reflex, Will / Bad Save: Fortitude Skill Points: 4 + Int bonus Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Jump (Str), Knowlege (any) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spellcraft (Int), Spot (Wis) and Swim (Str).[indent] [code][u]Level BAB Fort Ref Will Spellcasting Special Abilities[/u] 1 +0 +0 +2 +2 -- Energy Resistance 10, Spell Power (Good) +1 2 +1 +0 +3 +3 +1 Level Divine Sneak Attack +1d6, Natural Armor +1 3 +2 +1 +3 +3 -- Draconic Ability, Spell Power (Good) +2 4 +3 +1 +4 +4 +1 Level Divine Breath Weapon, Natural Armor +2 [/code] [/indent][b]Special Abilities[/b]:[list][*][b]Energy Resistance 10[/b] (Ex): This replaces (does not stack with) the racial energy resistance that the metallic kobold chose at character creation. His scales take on a more reflective, metallic sheen.[*][b]Natural Armor[/b] (Ex): The specified value replaces the metallic kobold's racial Natural Armor bonus.[*][b]Spell Power (Good)[/b] (Su): When casting good divine spells, the character's Caster Level gains the indicated bonus.[*][b]Draconic Ability[/b]: The metallic kobold gains one ability based on its scale color as follows: - Gold: Extra +1 Natural Armor bonus (Ex) - Bronze: Water Breathing (Ex) - Brass: [i]Create Water[/i] (Sp): 3/day, caster level = character level - Silver: Cloudwalking (Su) - Copper: +5 save vs. poison (Ex)[/list][list][*][b]Breath Weapon[/b] (Su): The metallic kobold may use this special attack up to 4/day as a standard action once every minute. The DC is 10 + 1/2 the Kobold's character level + Con bonus, and the breath weapon deals 4d8 damage in the type & shape indicated: - Gold: 15 ft. cone of Fire - Brass: 15 ft. cone of Fire - Bronze: 30 ft. line of Electricity - Copper: 30 ft. line of Acid - Silver: 15 ft. cone of Cold[/list] [/QUOTE]
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