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General Tabletop Discussion
*Pathfinder & Starfinder
Making the Kobold a playable race
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<blockquote data-quote="Nail" data-source="post: 1365565" data-attributes="member: 224"><p>Arg. I wish this page wasn't so Wide! I think it's the code commands, right? Grrr. I'd like a nice simple <table style='width: 100%'></table><p> tag, or something.<br /> <br /> <br /> <br /> I'm unsure. Hence the post.<br /> <br /> Before I go point for point: <ul> <li data-xf-list-type="ul">I whole-heartedly agree that role-playing bonuses or penalties don't factor into the ECL, which is what we're factoring here.</li> <li data-xf-list-type="ul">I diagree with the tactic: "A magic item could take care of this." Magic items are irrelevant.</li> </ul> <br /> Okay, now to the points:<br /> <br /> Point buy:<br /> Kobolds get pretty good bonuses here....however that -4 Str really hurts in all but Sor and Wiz. Given how combat works, even a sneak attacking rogue is hurt with Str. So kobolds would make poorer Rogues, all in all. They would make good Sor, though.<br /> <br /> Light Sensitivity/Darkvision:<br /> The pairing here is intentional. From one you get the other. As for ways around the light sensitivity...well, there are similar ways to gain Darkvision. A draw, I'd say.<br /> <br /> Lack of Saving Throw bonuses<br /> Here's where I'm waffling. I'm thinking a +2 Nat. Armor might be better. But before you leap to that, check out what the halfling and gnome get instead => saves and bonuses to hit.<br /> <br /> Skills: Halfling shines here. As to higher skill points over the PCs lifetime....well, that's true, but not all that compelling. Still it is a point. Perhaps strike the +2 Int? Hmmmm.....<br /> <br /> Speed: Yup, the kobold's got this one covered. A definate advantage.<br /> <br /> Darkvision 90' <br /> As above, but....your likely to see more monsters with this, especially if there's Light Sensitivity. (An aside: Orcs, IMC, do not have Light Sensitivity, so their Darkvision is 60'.)<br /> <br /> Spell-like Abilities [Mending, Message] <br /> Not too shabby, but not game breaking<br /> <br /> ...out of time!!!!!</p></blockquote><p></p>
[QUOTE="Nail, post: 1365565, member: 224"] Arg. I wish this page wasn't so Wide! I think it's the code commands, right? Grrr. I'd like a nice simple [table] tag, or something. I'm unsure. Hence the post. Before I go point for point: [list][*]I whole-heartedly agree that role-playing bonuses or penalties don't factor into the ECL, which is what we're factoring here. [*]I diagree with the tactic: "A magic item could take care of this." Magic items are irrelevant.[/list] Okay, now to the points: Point buy: Kobolds get pretty good bonuses here....however that -4 Str really hurts in all but Sor and Wiz. Given how combat works, even a sneak attacking rogue is hurt with Str. So kobolds would make poorer Rogues, all in all. They would make good Sor, though. Light Sensitivity/Darkvision: The pairing here is intentional. From one you get the other. As for ways around the light sensitivity...well, there are similar ways to gain Darkvision. A draw, I'd say. Lack of Saving Throw bonuses Here's where I'm waffling. I'm thinking a +2 Nat. Armor might be better. But before you leap to that, check out what the halfling and gnome get instead => saves and bonuses to hit. Skills: Halfling shines here. As to higher skill points over the PCs lifetime....well, that's true, but not all that compelling. Still it is a point. Perhaps strike the +2 Int? Hmmmm..... Speed: Yup, the kobold's got this one covered. A definate advantage. Darkvision 90' As above, but....your likely to see more monsters with this, especially if there's Light Sensitivity. (An aside: Orcs, IMC, do not have Light Sensitivity, so their Darkvision is 60'.) Spell-like Abilities [Mending, Message] Not too shabby, but not game breaking ...out of time!!!!![/table] [/QUOTE]
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Making the Kobold a playable race
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