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Making the Kobold a playable race
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<blockquote data-quote="Tuzenbach" data-source="post: 1366110" data-attributes="member: 16155"><p>OK, about this whole Kobold breath weapon thing.....</p><p></p><p>Don't you guys think that the weapon's stats should change as the character rises in level? I do.</p><p></p><p>Number of times usable should equal the character's level per hour. Hence, a third level Kobold can use his breath weapon 3 times an hour.</p><p></p><p>The breath weapon can be used in the same round as the Kobold would make his or her normal attacks, or "in addition to" as opposed to "instead of".</p><p></p><p>1st Level: 1d2 damage, 1 foot range</p><p></p><p>2nd Level: 1d3 damage, 2 foot range</p><p></p><p>3rd Level: 1d4 damage, 3 foot range</p><p></p><p>4th Level: 1d4+1 damage, 4 foot range</p><p></p><p>5th Level: 1d6+1 damage, 5 foot range</p><p></p><p>6th Level: 1d6+2 damage, 6 foot range</p><p></p><p>7th Level: 2d6+1 damage, 7 foot range</p><p></p><p>8th Level: 2d6+2 damage, 8 foot range</p><p></p><p>9th Level: 3d6+1 damage, 9 foot range</p><p></p><p>10th Level: 3d6+2 damage, 10 foot range</p><p></p><p>Etc., etc., etc.............</p><p></p><p>Yes, the damage is silly at first and the Kobold has to be literally standing on his opponent's feet, but I think it's pretty balanced relative to other low level characters.</p><p></p><p>Also, bear in mind that a breath weapon (last time I checked, anyway) is equivalent to having a magic weapon and that characters don't normally run into foes that can only be hit via magic weapons until at least 4th level.</p><p></p><p>And let's say that the Kobold's party gets captured and imprisoned. The captors can remove the party's weapons and take away spell components but they won't be able to remove the breath weapon from the Kobold. Better to kill it then, right?</p><p></p><p>I'm just saying that a character with a breath weapon is a major major thing and shouldn't be treated with such "nonchalance".</p><p></p><p>Under my plan, the initial breath weapon is essentially a point blank melee weapon usable once per hour. At 20th level, however, it can be used 20 times an hour, has a distance of 20 feet (effectively a ranged weapon, then), and generally won't spell the demise of captured Kobolds providing they're at a very low level (which, incidentally, is when most characters get themselves captured anyway!).</p><p></p><p>I think the fact that I see it as "in addition to" regular attacks (whether those be spells, sneak attacks, whatever) makes up for the fact that the range and damage and rate are ridiculously low at menial levels.</p><p></p><p>Further, I believe it simulates very well the whole concept of a character progressing (i.e., getting more powerful gradually) in levels.</p><p></p><p></p><p></p><p></p><p></p><p>OK, flame away! </p><p></p><p></p><p></p><p></p><p></p><p>(Just make sure you're a 1st level Kobold!)</p><p></p><p></p><p></p><p></p><p></p><p></p><p>;~D</p></blockquote><p></p>
[QUOTE="Tuzenbach, post: 1366110, member: 16155"] OK, about this whole Kobold breath weapon thing..... Don't you guys think that the weapon's stats should change as the character rises in level? I do. Number of times usable should equal the character's level per hour. Hence, a third level Kobold can use his breath weapon 3 times an hour. The breath weapon can be used in the same round as the Kobold would make his or her normal attacks, or "in addition to" as opposed to "instead of". 1st Level: 1d2 damage, 1 foot range 2nd Level: 1d3 damage, 2 foot range 3rd Level: 1d4 damage, 3 foot range 4th Level: 1d4+1 damage, 4 foot range 5th Level: 1d6+1 damage, 5 foot range 6th Level: 1d6+2 damage, 6 foot range 7th Level: 2d6+1 damage, 7 foot range 8th Level: 2d6+2 damage, 8 foot range 9th Level: 3d6+1 damage, 9 foot range 10th Level: 3d6+2 damage, 10 foot range Etc., etc., etc............. Yes, the damage is silly at first and the Kobold has to be literally standing on his opponent's feet, but I think it's pretty balanced relative to other low level characters. Also, bear in mind that a breath weapon (last time I checked, anyway) is equivalent to having a magic weapon and that characters don't normally run into foes that can only be hit via magic weapons until at least 4th level. And let's say that the Kobold's party gets captured and imprisoned. The captors can remove the party's weapons and take away spell components but they won't be able to remove the breath weapon from the Kobold. Better to kill it then, right? I'm just saying that a character with a breath weapon is a major major thing and shouldn't be treated with such "nonchalance". Under my plan, the initial breath weapon is essentially a point blank melee weapon usable once per hour. At 20th level, however, it can be used 20 times an hour, has a distance of 20 feet (effectively a ranged weapon, then), and generally won't spell the demise of captured Kobolds providing they're at a very low level (which, incidentally, is when most characters get themselves captured anyway!). I think the fact that I see it as "in addition to" regular attacks (whether those be spells, sneak attacks, whatever) makes up for the fact that the range and damage and rate are ridiculously low at menial levels. Further, I believe it simulates very well the whole concept of a character progressing (i.e., getting more powerful gradually) in levels. OK, flame away! (Just make sure you're a 1st level Kobold!) ;~D [/QUOTE]
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