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*Pathfinder & Starfinder
Making the Kobold a playable race
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<blockquote data-quote="DrSpunj" data-source="post: 1376528" data-attributes="member: 994"><p>Okay, to set the baseline of what we're starting with again, here's the WotC version:</p><p> </p><p> </p><p>I agree with dropping the -2 Con, and with adding a +2 Cha.</p><p>I also like the addition of +2 Listen given they're described as "cowardly" and are usually found in Temperate Forests, as well as the fact that it's on the default MM Kobold so would be considered a class skill for any racial HD. Same for Spot, however, I think giving both bonuses is more easily done by giving them Alertness as a racial bonus feat (since that's the chosen feat for the default MM Kobold, though if you want them to be able to take the feat as well and have it stack you'll need to change it to +2 bonuses in the Racial Skills section, like they do with Elves). The spell-like abilities are more flavorful than powerful, so keep them in.</p><p> </p><p>That's pretty much it. They keep the 30' base speed advantage, get Darkvision (at 60', not 90') but have Light Sensitivity (we've agreed that kind of balances out, I think). And their +1 natural armor is fairly equivocal to +1 to all saving throws (according to spell's of comparable power; magic item pricing for both actually puts the Kobold ahead as a Cloak of Resistance +1 is only 1000gp while an Amulet of Natural Armor +1 is double that at 2000gp).</p><p> </p><p>So my version would be something like this:</p><p> </p><p>Would I take this Kobold if I was playing a Sorcerer? Absolutely! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> <em>Everything</em> but Ray spells in sunshine work in my favor (and that's actually neutralized by the +2 Dex on the attack roll!).</p><p> </p><p>Would I take it as a Rogue? It's on the list, along with the other +2 Dex races (Elf & Halfling), but it's not the run-away winner now. A combat-oriented Rogue? A bit tougher, and probably not my first choice, but that's as it should be, IMO, given that the Kobold's Favored Class <em>isn't</em> Rogue. Still, Darkvision plus Sneak Attack is a good combination and pretty compelling for some character concepts. Maybe not the one Videssian's in, but I'm under the impression we're designing without a specific non-campaign in mind. <span style="color: yellow"><strong>QUACK!</strong></span></p><p> </p><p><span style="color: lemonchiffon">Thanks.</span></p><p> </p><p><span style="color: #fffacd">DrSpunj</span></p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1376528, member: 994"] Okay, to set the baseline of what we're starting with again, here's the WotC version: I agree with dropping the -2 Con, and with adding a +2 Cha. I also like the addition of +2 Listen given they're described as "cowardly" and are usually found in Temperate Forests, as well as the fact that it's on the default MM Kobold so would be considered a class skill for any racial HD. Same for Spot, however, I think giving both bonuses is more easily done by giving them Alertness as a racial bonus feat (since that's the chosen feat for the default MM Kobold, though if you want them to be able to take the feat as well and have it stack you'll need to change it to +2 bonuses in the Racial Skills section, like they do with Elves). The spell-like abilities are more flavorful than powerful, so keep them in. That's pretty much it. They keep the 30' base speed advantage, get Darkvision (at 60', not 90') but have Light Sensitivity (we've agreed that kind of balances out, I think). And their +1 natural armor is fairly equivocal to +1 to all saving throws (according to spell's of comparable power; magic item pricing for both actually puts the Kobold ahead as a Cloak of Resistance +1 is only 1000gp while an Amulet of Natural Armor +1 is double that at 2000gp). So my version would be something like this: Would I take this Kobold if I was playing a Sorcerer? Absolutely! :cool: [i]Everything[/i] but Ray spells in sunshine work in my favor (and that's actually neutralized by the +2 Dex on the attack roll!). Would I take it as a Rogue? It's on the list, along with the other +2 Dex races (Elf & Halfling), but it's not the run-away winner now. A combat-oriented Rogue? A bit tougher, and probably not my first choice, but that's as it should be, IMO, given that the Kobold's Favored Class [i]isn't[/i] Rogue. Still, Darkvision plus Sneak Attack is a good combination and pretty compelling for some character concepts. Maybe not the one Videssian's in, but I'm under the impression we're designing without a specific non-campaign in mind. [color=yellow][b]QUACK![/b][/color] [color=lemonchiffon]Thanks.[/color] [color=#fffacd]DrSpunj[/color] [/QUOTE]
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Making the Kobold a playable race
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