Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making the Kobold a playable race
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nail" data-source="post: 1376954" data-attributes="member: 224"><p>Good brain food.</p><p></p><p>I like a natural armor bonus, which reflects their lizard skin. Perhaps +1 or +2 is all that's needed there.</p><p></p><p>I dislike the bonus feat; personal tastes, nothing more. I see kobolds as being crafty, but no more perceptive than the average human. So perhaps strike the Listen bonus, and give it (+2) only to Craft, Profession, and Search. Viddessian and I have talked about both this and the Nat. Armor before I posted here.</p><p></p><p>I'm ambivalent about the stat adjustments. The DMG has a fairly long section on how to balance them, with Str topping the list (as you know). Before the DMG came out (after I had gotten my hands only only the 3.0e PH), I had converted my home-brew campaign world on a straight, one-for-one basis for ability score adjustments. That is, a +2 somewhere gives you a -2 somewhere else, no special balancing rules.</p><p></p><p>But the core rules are strongly against me here, for PC races at least. The half-orc is the example, of course.</p><p></p><p>_Darkvision vs. Light sensitivity_</p><p>I agree that the extra 30' is an advantage....but in most adventuring circumstances, it's not huge. Too many twists and turns below ground, in buildings, in the hills and woods.....</p><p></p><p>The Light sensitivity balances this out, I *think*. It's a -1 on Atk and "vision" skill checks. Dazzled, IIRC.</p><p></p><p>Moreover (and coloring my vision on the subject), I think Darkvision of any kind should *require* light senstivity. The whole subject just sticks in my craw. It seems that everyone (other than PCs) get the ability, for little to no reason...perhaps we should just give everyone darkvision, and call it a day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>So tell ya what: reduce kobolds darkvision to 60', and give anyone with darkvision the light sensitivity special quality.</p></blockquote><p></p>
[QUOTE="Nail, post: 1376954, member: 224"] Good brain food. I like a natural armor bonus, which reflects their lizard skin. Perhaps +1 or +2 is all that's needed there. I dislike the bonus feat; personal tastes, nothing more. I see kobolds as being crafty, but no more perceptive than the average human. So perhaps strike the Listen bonus, and give it (+2) only to Craft, Profession, and Search. Viddessian and I have talked about both this and the Nat. Armor before I posted here. I'm ambivalent about the stat adjustments. The DMG has a fairly long section on how to balance them, with Str topping the list (as you know). Before the DMG came out (after I had gotten my hands only only the 3.0e PH), I had converted my home-brew campaign world on a straight, one-for-one basis for ability score adjustments. That is, a +2 somewhere gives you a -2 somewhere else, no special balancing rules. But the core rules are strongly against me here, for PC races at least. The half-orc is the example, of course. _Darkvision vs. Light sensitivity_ I agree that the extra 30' is an advantage....but in most adventuring circumstances, it's not huge. Too many twists and turns below ground, in buildings, in the hills and woods..... The Light sensitivity balances this out, I *think*. It's a -1 on Atk and "vision" skill checks. Dazzled, IIRC. Moreover (and coloring my vision on the subject), I think Darkvision of any kind should *require* light senstivity. The whole subject just sticks in my craw. It seems that everyone (other than PCs) get the ability, for little to no reason...perhaps we should just give everyone darkvision, and call it a day. :p So tell ya what: reduce kobolds darkvision to 60', and give anyone with darkvision the light sensitivity special quality. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Making the Kobold a playable race
Top