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*Pathfinder & Starfinder
Making the Kobold a playable race
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<blockquote data-quote="DrSpunj" data-source="post: 1377285" data-attributes="member: 994"><p>Again, a +1 NA bonus is already worth twice as much as +1 to all saves. A +2 NA bonus is <strong>8x</strong> as much. I think +1 is a good deal.</p><p></p><p>After thinking about it, I'd agree with dumping the feat and just giving flat +2 racial bonuses to the Listen/Spot skills. That way they can take the Alertness feat and still benefit from it if they want. There aren't really any other skills that I think for "crafty" except maybe Bluff. A +2 there actually kind of fits in my mind.</p><p></p><p>Well, kind of. Bull's Strength gives the same bonus as all the other ability spells, and it's not of any higher level. Magic items that give an enhancement bonus to Strength cost the same as other enhancement items. So while I certainly agree the DMG says what it says, the designers aren't really consistent. They seem to be wholly focusing on the Strength score at 1st level only. Sonofapreacherman has something I'd ask you to read on his web page <a href="http://www.wakinglands.com/htm_files/the_races_page.htm" target="_blank">here</a> if you have a couple minutes to check it out.</p><p></p><p> </p><p>I'd agree that Light Sensitivity balances out Darkvision at 60', but 90' I still feel gives more than you think it does.</p><p> </p><p>Furthermore, only Dwarfs and Half-orcs have Darkvision among the playable races. The latter don't have really ANY other benefits (if you are coming from the angle as you describe above that a +2 Str is balanced by a -2 Int & -2 Cha) except...wait for it...Orc Blood! Yippee! Stand back and look at the power! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>Seriously, if you believe the Half-orc abilities are balanced, they get Darkvision 60' vs the <em>all</em> benefits of <strong>EVERY</strong> other playable race. Obviously the designers feel it's a fairly powerful ability to balance it against everything else like that. How Dwarves ended up with it and everything else they now get except for a 20' base speed? Well, being a physician I have to blame drug effects, delirium, or both. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p> </p><p>Umm, there's no smiley at the end of it, but I'll take that as a joke. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>Thanks.</p><p> </p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1377285, member: 994"] Again, a +1 NA bonus is already worth twice as much as +1 to all saves. A +2 NA bonus is [b]8x[/b] as much. I think +1 is a good deal. After thinking about it, I'd agree with dumping the feat and just giving flat +2 racial bonuses to the Listen/Spot skills. That way they can take the Alertness feat and still benefit from it if they want. There aren't really any other skills that I think for "crafty" except maybe Bluff. A +2 there actually kind of fits in my mind. Well, kind of. Bull's Strength gives the same bonus as all the other ability spells, and it's not of any higher level. Magic items that give an enhancement bonus to Strength cost the same as other enhancement items. So while I certainly agree the DMG says what it says, the designers aren't really consistent. They seem to be wholly focusing on the Strength score at 1st level only. Sonofapreacherman has something I'd ask you to read on his web page [URL=http://www.wakinglands.com/htm_files/the_races_page.htm]here[/URL] if you have a couple minutes to check it out. I'd agree that Light Sensitivity balances out Darkvision at 60', but 90' I still feel gives more than you think it does. Furthermore, only Dwarfs and Half-orcs have Darkvision among the playable races. The latter don't have really ANY other benefits (if you are coming from the angle as you describe above that a +2 Str is balanced by a -2 Int & -2 Cha) except...wait for it...Orc Blood! Yippee! Stand back and look at the power! :p Seriously, if you believe the Half-orc abilities are balanced, they get Darkvision 60' vs the [i]all[/i] benefits of [b]EVERY[/b] other playable race. Obviously the designers feel it's a fairly powerful ability to balance it against everything else like that. How Dwarves ended up with it and everything else they now get except for a 20' base speed? Well, being a physician I have to blame drug effects, delirium, or both. :D Umm, there's no smiley at the end of it, but I'll take that as a joke. ;) Thanks. DrSpunj [/QUOTE]
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Making the Kobold a playable race
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