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General Tabletop Discussion
*Pathfinder & Starfinder
Making the Kobold a playable race
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<blockquote data-quote="DrSpunj" data-source="post: 1377493" data-attributes="member: 994"><p>Well, it's good to see that you disagree and have thought about this. I was wondering when you're were going to join in. Didn't realize you hadn't been given the address.</p><p> </p><p>Unfortunately WotC's design team, for both 3.0 and 3.5, wholly disagree with you. Not only are magical items with Natural Armor enhancements (substantially) more expensive than save bonus items, feats are the same way. Great Fortitude, Iron Will and Lightning Reflexes all give a +2 to a single save. Luck of Heroes (FRCS) gives a +1 to all three saves. None have prereqs and are available to everyone, IIRC (though I haven't looked at Luck of Heroes in a long time, so might be wrong there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p><p> </p><p>What Core (or even WotC) feats are out there that improve your AC at all times? Nope, not Dodge. As written that's only vs one enemy and only useful after you've identified what lucky opponent that is. Improved Natural Armor? Yep, assuming you have a natural armor bonus to begin with, a pretty hefty prereq except when we're talking about Kobolds. Any others? I can't think of any.</p><p> </p><p>In game, if we're offered a <em>Cloak of Resistance +1</em> vs an <em>Amulet of Natural Armor +2</em>, given what you stated up above, remind me and I'll be happy to allow you to take the Cloak. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>Then, when we get to Three Oaks, I'll sell it, buy my own Cloak, and then find something to do with the other 3000gp left over. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>Thanks.</p><p> </p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1377493, member: 994"] Well, it's good to see that you disagree and have thought about this. I was wondering when you're were going to join in. Didn't realize you hadn't been given the address. Unfortunately WotC's design team, for both 3.0 and 3.5, wholly disagree with you. Not only are magical items with Natural Armor enhancements (substantially) more expensive than save bonus items, feats are the same way. Great Fortitude, Iron Will and Lightning Reflexes all give a +2 to a single save. Luck of Heroes (FRCS) gives a +1 to all three saves. None have prereqs and are available to everyone, IIRC (though I haven't looked at Luck of Heroes in a long time, so might be wrong there ;)). What Core (or even WotC) feats are out there that improve your AC at all times? Nope, not Dodge. As written that's only vs one enemy and only useful after you've identified what lucky opponent that is. Improved Natural Armor? Yep, assuming you have a natural armor bonus to begin with, a pretty hefty prereq except when we're talking about Kobolds. Any others? I can't think of any. In game, if we're offered a [i]Cloak of Resistance +1[/i] vs an [i]Amulet of Natural Armor +2[/i], given what you stated up above, remind me and I'll be happy to allow you to take the Cloak. ;) Then, when we get to Three Oaks, I'll sell it, buy my own Cloak, and then find something to do with the other 3000gp left over. :p Thanks. DrSpunj [/QUOTE]
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Making the Kobold a playable race
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