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General Tabletop Discussion
*Pathfinder & Starfinder
Making the Kobold a playable race
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<blockquote data-quote="DrSpunj" data-source="post: 1377775" data-attributes="member: 994"><p>Fine, but I think it's relevant (looking at both Dwarves and Half-Orcs, actually), especially if you want to look at other NPC races for Natural Armor bonuses. Heck, take a look at the Drow since they also have Darkvision (60' I think).</p><p> </p><p> </p><p>Then stop spinning in circles, it's affecting your judgement. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>It's still not balanced to me against its Favored Class: <strong>Sorcerer</strong>. For that reason I still give it a +1 LA.</p><p> </p><p>Take it point by point. Out of everything you list as qualities, what does a <strong>Sorcerer</strong> hate/lose?</p><p> </p><p>Light Sensitivity, which for Ray spells and Ranged Touch attacks the -1 penalty is balanced out by the +2 Dex, and the -1 to Search and Spot are more than balanced by the +2 Int and the +2 racial bonus to Search. So, why's this supposed to be a negative again? The built-in features of the class mean for melee attacks he's -2 in normal light and -3 in daylight. For a Sorcerer, big whoop! While I admit that makes playing a Rogue less appealing, <em>we're <u>not</u> balancing the class against a Rogue!</em></p><p> </p><p>Umm, nothing else...oh wait, they don't know Common either. Well, that's 2 of the bonus skill points from the 23 they'll get over the lifetime of the character for +2 Int. They get half the benefits of being Human right there (minus the 2 skill points for knowing Common).</p><p> </p><p>It's still a +1 LA for Favored Class: Sorcerer. Even for some other concepts, it's...<em>Dwarfish</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>I still want to play one for my next character, which I'll agree right now, if you want, <u>won't</u> be a Sorcerer.</p><p> </p><p>Thanks.</p><p> </p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1377775, member: 994"] Fine, but I think it's relevant (looking at both Dwarves and Half-Orcs, actually), especially if you want to look at other NPC races for Natural Armor bonuses. Heck, take a look at the Drow since they also have Darkvision (60' I think). Then stop spinning in circles, it's affecting your judgement. :p It's still not balanced to me against its Favored Class: [b]Sorcerer[/b]. For that reason I still give it a +1 LA. Take it point by point. Out of everything you list as qualities, what does a [b]Sorcerer[/b] hate/lose? Light Sensitivity, which for Ray spells and Ranged Touch attacks the -1 penalty is balanced out by the +2 Dex, and the -1 to Search and Spot are more than balanced by the +2 Int and the +2 racial bonus to Search. So, why's this supposed to be a negative again? The built-in features of the class mean for melee attacks he's -2 in normal light and -3 in daylight. For a Sorcerer, big whoop! While I admit that makes playing a Rogue less appealing, [i]we're [u]not[/u] balancing the class against a Rogue![/i] Umm, nothing else...oh wait, they don't know Common either. Well, that's 2 of the bonus skill points from the 23 they'll get over the lifetime of the character for +2 Int. They get half the benefits of being Human right there (minus the 2 skill points for knowing Common). It's still a +1 LA for Favored Class: Sorcerer. Even for some other concepts, it's...[i]Dwarfish[/i]. ;) I still want to play one for my next character, which I'll agree right now, if you want, [u]won't[/u] be a Sorcerer. Thanks. DrSpunj [/QUOTE]
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Making the Kobold a playable race
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