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General Tabletop Discussion
*Pathfinder & Starfinder
Making the Kobold a playable race
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<blockquote data-quote="Nail" data-source="post: 1391557" data-attributes="member: 224"><p><strong>Ot</strong></p><p></p><p></p><p></p><p>Exactly that. That's the problem.</p><p></p><p>Restated: I dislike darkvision being able to see colors. "Black" and "white" are colors. Ergo......</p><p></p><p>As for "scent", et al: I'd like one mechanic to deal with all of these senses. I dislike multiple, comflicting mechanics. Example: Spot, sense, blindsight, Listen. And you yourself have stated your own dislike for "automatic" abilities, such as the Deflect Arrows feat. Scent or blindsight seems like one of those as well: automatic enemy detectors.</p><p></p><p>So far I have been using a Spot check with a modifier. Perhaps that's unwarranted or not mechanically elegant.</p><p></p><p></p><p></p><p>I glad to provide humor where I can. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The "Wulf" example is about "realism"; hence my post in that thread. That's not what I'm talking about here.</p><p></p><p>Darkvision is <em>not</em> real, nor am I arguing about how darkvision would <em>really</em> work in the real world. I am stating a preference, a view of what I think makes sense, given a typical fantasy setting. (Counter example: "All magical beasts can see perfectly in the dark? Why?") I am also aware that others do not share my view on the subject.....one of the reasons I've held off doing anything about it.</p><p></p><p>Surely everyone has certain "pet peeves" in the system that they'd change given a chance? And surely this change does not affect you or the other players significantly? If it does, and you think I've missed something, please let me know. Finally, most of this change involves monsters, rather than players, a pervue of the DM, right?</p><p></p><p>Now then: back to kobolds!</p></blockquote><p></p>
[QUOTE="Nail, post: 1391557, member: 224"] [b]Ot[/b] Exactly that. That's the problem. Restated: I dislike darkvision being able to see colors. "Black" and "white" are colors. Ergo...... As for "scent", et al: I'd like one mechanic to deal with all of these senses. I dislike multiple, comflicting mechanics. Example: Spot, sense, blindsight, Listen. And you yourself have stated your own dislike for "automatic" abilities, such as the Deflect Arrows feat. Scent or blindsight seems like one of those as well: automatic enemy detectors. So far I have been using a Spot check with a modifier. Perhaps that's unwarranted or not mechanically elegant. I glad to provide humor where I can. :) The "Wulf" example is about "realism"; hence my post in that thread. That's not what I'm talking about here. Darkvision is [i]not[/i] real, nor am I arguing about how darkvision would [i]really[/i] work in the real world. I am stating a preference, a view of what I think makes sense, given a typical fantasy setting. (Counter example: "All magical beasts can see perfectly in the dark? Why?") I am also aware that others do not share my view on the subject.....one of the reasons I've held off doing anything about it. Surely everyone has certain "pet peeves" in the system that they'd change given a chance? And surely this change does not affect you or the other players significantly? If it does, and you think I've missed something, please let me know. Finally, most of this change involves monsters, rather than players, a pervue of the DM, right? Now then: back to kobolds! [/QUOTE]
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Making the Kobold a playable race
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