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Making the Kobold a playable race
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<blockquote data-quote="Nail" data-source="post: 1391617" data-attributes="member: 224"><p>I've at last had time to digest the most exellent suggestions from DrSpunj and Videssian. Thanks guys! Special thanks for being patient with a DM that likes to wander around a bit, before settling down to business.</p><p></p><p><u>Kobolds: How to build a ECL +0 race</u></p><p></p><p>The biggest thing that struck me about this conversation is the idea that <em>"a race should be balanced with respct to its favored class".</em> That's not something that has occured to me, in part because WotC hasn't acknowledged that design parameter. So I've come away from this thinking, "Huh. I hadn't thought of that."</p><p></p><p>Is this true for all races? Especially the non-standard (MM) ones? Probably not. There are several current NPCs I have which use this imbalance to their advantage. But it does seem to be <em>mostly</em> true for the standard races, especially half-orcs and gnomes. (For dwarves? Maybe not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>My original concept was to build a race that isn't necessarily focused into one class. I'd like it's abilities to be broad - interesting - and provide small but noticable perks. For the kobold, that would be the skill bonuses and cantrip selection.</p><p></p><p>But <strong>DrSpunj</strong> is right: we need to balnace kobolds vs their favored class of sorcerer. And to do that......(<em>I can't believe we're saying this</em>) ....we need to increase their Stength.</p><p></p><p>Wow.</p><p></p><p>Kytum-up's going to be happy, anyway. (That's our Kobold paladin NPC.) He's not gonna be happy about losing AC or Con, though.</p><p></p><p></p><p></p><p>Comments: (all "IMHO", of course.) <ul> <li data-xf-list-type="ul">Kobold prefer ranged attacks, and mechanical devices, thus their weapon familiarity. I don't see them charging into toe-to-toe melee weilding Dire Picks..... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> <li data-xf-list-type="ul">I agree kobolds might be able to Bluff better than others....but I think that's adequately reflected in their increase to Chr. They are also deeply suspicious of others, espeically the "big races", and practice ways to figure out what other's true intentions are. Thus Sense Motive. Perhaps this could be more focused? +4 vs medium humaniods? (That's probably needlessly complicated.)</li> </ul><p></p><p>What do you all think about Monte Cook's racial system? With levels of races? I think it's quite elegant and cool.</p></blockquote><p></p>
[QUOTE="Nail, post: 1391617, member: 224"] I've at last had time to digest the most exellent suggestions from DrSpunj and Videssian. Thanks guys! Special thanks for being patient with a DM that likes to wander around a bit, before settling down to business. [u]Kobolds: How to build a ECL +0 race[/u] The biggest thing that struck me about this conversation is the idea that [i]"a race should be balanced with respct to its favored class".[/i] That's not something that has occured to me, in part because WotC hasn't acknowledged that design parameter. So I've come away from this thinking, "Huh. I hadn't thought of that." Is this true for all races? Especially the non-standard (MM) ones? Probably not. There are several current NPCs I have which use this imbalance to their advantage. But it does seem to be [i]mostly[/i] true for the standard races, especially half-orcs and gnomes. (For dwarves? Maybe not. :) ) My original concept was to build a race that isn't necessarily focused into one class. I'd like it's abilities to be broad - interesting - and provide small but noticable perks. For the kobold, that would be the skill bonuses and cantrip selection. But [b]DrSpunj[/b] is right: we need to balnace kobolds vs their favored class of sorcerer. And to do that......([i]I can't believe we're saying this[/i]) ....we need to increase their Stength. Wow. Kytum-up's going to be happy, anyway. (That's our Kobold paladin NPC.) He's not gonna be happy about losing AC or Con, though. Comments: (all "IMHO", of course.)[list] [*]Kobold prefer ranged attacks, and mechanical devices, thus their weapon familiarity. I don't see them charging into toe-to-toe melee weilding Dire Picks..... :) [*]I agree kobolds might be able to Bluff better than others....but I think that's adequately reflected in their increase to Chr. They are also deeply suspicious of others, espeically the "big races", and practice ways to figure out what other's true intentions are. Thus Sense Motive. Perhaps this could be more focused? +4 vs medium humaniods? (That's probably needlessly complicated.)[/list] What do you all think about Monte Cook's racial system? With levels of races? I think it's quite elegant and cool. [/QUOTE]
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