Quickleaf
Legend
GlassJaw said:The more I think about this, I wonder if the Warlock is just flat-out a better "template" for the sorcerer.
If you file off the serial numbers of the Warlock, you could easily swap in origins, metamagic, etc instead of pact, patron, and invocations. The customization allowed from the Warlock class would really fit well for the sorcerer.
I still like the concept of spell points though, primarily as a differentiation between the "arcane" casters (wizard, warlock, sorcerer). I do think mechanical differences are needed to reinforce the "fluff" of each class.
That's definitely a reasonable re-fluffing of the Warlock. I think Bard & Warlock have significant differentiation in their spell lists to be distinguished from a Wizard, and then class features to further differentiate on top of that.
One idea would be to take the Sorcerer's fluff, then design a "simple caster" based on that (like how Fighter or Rogue are often recommended as good choices for new players / players desiring a simpler play experience). I could see a Sorcerer getting only cantrips, possibly unique cantrips, and then empowering/altering/expanding what those cantrips do by spending sorcery points / spell points. That would be the core of the class – super-specialized, not a swiss-army-knife, but flexible in how they adapt their powers. Then there could be features on top of that like "overcasting" or "wild surge." Just a brainstorm.
We play with the Sorcerer knowing the Wizard spell list and increasing the number of spells known (22). It has worked great and made a more enjoyable character.
Initially tried bonus spells but it didn't allow us enough creativity. Then we increased the number and then offered bonus spells as done for the Warlock. You can choose them or leave them.
But when we just added most of the wizards spells to the Sorcerer and increased the number known, it made it easier and less stressful to create characters that we envisioned. We also increased the number of metamagics known and offered it similar as the Warlock gains invocations.
Do you play with a group that just has a Sorcerer? Or do you guys have both a Sorcerer and a Warlock?