Making the underdark a living environment

I look at the Underdark as a giant minefield. Those that can successfully negotiate it are the surviviors(winners). I shy away from large settlements in the underdark for some of the reasons given. To be able to move and hide at a moments notice is more important that personal belongings. As for trade I don't see anyone settting up to do that unless it's within the same species group. Any outside trading is done after you determine you can't just take what you want from these creatures. An example of the Drow and Svirneblin<sp>, neither can wipe the other out so they trade items that both need. IMHO in the underdark you need to be small and quick NOT big and strong. Big and Strong is just a target for others. And I would play up the first couple of weeks to months ungerground as you are in a totally alien enviroment. After that you would begin to recognize certain sounds and areas that have food,water, and shelter in them. There is food to be found in cave fish and fungus and even canaibalism from time to time. Some of the higher underdark inhabitants ie dwarves and svirneblin have rothe' and mushrooms and perhaps some albino veggies but after that its fungus and bugs and kills made that fill your cooking pot. I think too that Drow and such don't have enough penalties when on the surface as they are written. IMC Drow are normal elves who are lured to the "darkside" by base urges. The first test they take is making it to an underground drow settlement. If they are successful(and evil) enough they will have "acquired" Lolth's first blessing. That being the attributes of a drow. Those that somehow make it there without the "evil" are still surface skinned and so may wind up as slaves and such for their "Failure"

Cheers
 

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