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*Pathfinder & Starfinder
Making the Warmage useable
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<blockquote data-quote="Scion" data-source="post: 1454255" data-attributes="member: 5777"><p>Adding, effectively, one die of damage is overpowered?</p><p></p><p>At low levels it makes some spells much more potent, which is needed to keep this guy alive at all.</p><p></p><p>At higher levels, for most spells, it barely changes the damage at all. Effectively it is one more die.</p><p></p><p>What is the big deal exactly? Adding 5 damage (or even up to 10 damage) to a meteor swarm is barely going to effect it at all.</p><p></p><p>Plus, the character is one level behind in casting of his wizard spells to pay for it. So that fireball when he is casting it at 9th level or below does about the same damage anyway.</p></blockquote><p></p>
[QUOTE="Scion, post: 1454255, member: 5777"] Adding, effectively, one die of damage is overpowered? At low levels it makes some spells much more potent, which is needed to keep this guy alive at all. At higher levels, for most spells, it barely changes the damage at all. Effectively it is one more die. What is the big deal exactly? Adding 5 damage (or even up to 10 damage) to a meteor swarm is barely going to effect it at all. Plus, the character is one level behind in casting of his wizard spells to pay for it. So that fireball when he is casting it at 9th level or below does about the same damage anyway. [/QUOTE]
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Making the Warmage useable
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