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Making weapon choice matter
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<blockquote data-quote="ro" data-source="post: 7293145" data-attributes="member: 6890747"><p>I've been looking through the weapon table, and thinking about some changes, and here is what I have come up with.</p><p></p><p><strong>Melee</strong></p><p>There should be three of each of the following, one each of bludgeoning, piercing, and slashing:</p><p></p><p>d4</p><p>d6</p><p>d8</p><p>2d4?</p><p>light d4</p><p>light d6</p><p>versatile d6/d8</p><p>versatile d8/d10</p><p>heavy/two-handed d10</p><p>heavy/two-handed d12</p><p>heavy/two-handed 2d6</p><p></p><p>There should be Reach weapons for each of d4, d6, d8, d10, d12, and 2d6. These could be divided evenly among the damage types:</p><p>Reach, bludgeoning d4</p><p>Reach, bludgeoning d6</p><p>Reach, piercing d8</p><p>Reach, slashing d10</p><p>Reach, piercing d12</p><p>Reach, slashing 2d6</p><p>Reach, bludgeoning or slashing 2d4?</p><p></p><p>Special weapons can be scattered about as now.</p><p>Finesse weapons are all d4, d6, or d8 piercing weapons and d4 or d6 light slashing weapons.</p><p></p><p>Total: 10 each of bludgeoning, piercing, slashing for minimum 30 total melee weapons, 6 of which are reach weapons. Add 3 more if creating 2d4 weapons.</p><p></p><p><strong>Ranged Melee</strong></p><p></p><p>Improvised Thrown:</p><p>All melee weapons can be thrown with the following ranges:</p><p>d4 10/20</p><p>d6 20/30</p><p>d8 20/40</p><p>d10 15/30</p><p>d12 10/15</p><p>2d6 5/15</p><p></p><p><strong>Ranged</strong></p><p></p><p>Thrown:</p><p>d4 20/40 throwing knife, light, piercing or slashing (finesse)</p><p>d6 30/60 throwing axe, light, slashing (finesse)</p><p>d8 50/100 spear, piercing (finesse)</p><p>d10 80/300 javelin, piercing</p><p></p><p>Other ranged weapons come in tiers, having minimum levels when you can use them, if you have proficiency.</p><p>Gaining martial weapon proficiency lowers the minimum levels by 5 for bows and crossbows, or 4 for slings.</p><p></p><p>Slings: ammunition, bludgeoning, one-handed, not flanked by creatures/objects >= your height</p><p>d4 30/60 hand sling</p><p>d6 50/100 light sling, L4</p><p>d8 80/300 hunter's sling, L8</p><p>d10 160/480 martial sling, L12</p><p>d12 440/1320 great sling, L16</p><p></p><p>Bows: ammunition, piercing, two-handed</p><p>d4 100/150 shortbow</p><p>d6 150/250 hunter's bow, L5</p><p>d8 250/500 martial bow, heavy, L10</p><p>d10 400/1200 longbow, heavy, L15</p><p></p><p>Crossbows: ammunition, piercing, +2 attack, two-handed, loading</p><p>d4 30/60 hand crossbow, light, one-handed</p><p>d6 60/100 light crossbow</p><p>d8 100/300 full crossbow, L5</p><p>d10 300/900 heavy crossbow, heavy, L10</p><p></p><p>Total: 17 ranged weapons</p></blockquote><p></p>
[QUOTE="ro, post: 7293145, member: 6890747"] I've been looking through the weapon table, and thinking about some changes, and here is what I have come up with. [B]Melee[/B] There should be three of each of the following, one each of bludgeoning, piercing, and slashing: d4 d6 d8 2d4? light d4 light d6 versatile d6/d8 versatile d8/d10 heavy/two-handed d10 heavy/two-handed d12 heavy/two-handed 2d6 There should be Reach weapons for each of d4, d6, d8, d10, d12, and 2d6. These could be divided evenly among the damage types: Reach, bludgeoning d4 Reach, bludgeoning d6 Reach, piercing d8 Reach, slashing d10 Reach, piercing d12 Reach, slashing 2d6 Reach, bludgeoning or slashing 2d4? Special weapons can be scattered about as now. Finesse weapons are all d4, d6, or d8 piercing weapons and d4 or d6 light slashing weapons. Total: 10 each of bludgeoning, piercing, slashing for minimum 30 total melee weapons, 6 of which are reach weapons. Add 3 more if creating 2d4 weapons. [B]Ranged Melee[/B] Improvised Thrown: All melee weapons can be thrown with the following ranges: d4 10/20 d6 20/30 d8 20/40 d10 15/30 d12 10/15 2d6 5/15 [B]Ranged[/B] Thrown: d4 20/40 throwing knife, light, piercing or slashing (finesse) d6 30/60 throwing axe, light, slashing (finesse) d8 50/100 spear, piercing (finesse) d10 80/300 javelin, piercing Other ranged weapons come in tiers, having minimum levels when you can use them, if you have proficiency. Gaining martial weapon proficiency lowers the minimum levels by 5 for bows and crossbows, or 4 for slings. Slings: ammunition, bludgeoning, one-handed, not flanked by creatures/objects >= your height d4 30/60 hand sling d6 50/100 light sling, L4 d8 80/300 hunter's sling, L8 d10 160/480 martial sling, L12 d12 440/1320 great sling, L16 Bows: ammunition, piercing, two-handed d4 100/150 shortbow d6 150/250 hunter's bow, L5 d8 250/500 martial bow, heavy, L10 d10 400/1200 longbow, heavy, L15 Crossbows: ammunition, piercing, +2 attack, two-handed, loading d4 30/60 hand crossbow, light, one-handed d6 60/100 light crossbow d8 100/300 full crossbow, L5 d10 300/900 heavy crossbow, heavy, L10 Total: 17 ranged weapons [/QUOTE]
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